Christoph Oelckers
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c1598185f7
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- parameter cleanup of BuildBullet.
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2021-10-25 23:09:01 +02:00 |
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Christoph Oelckers
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eece69fbbd
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- renamed variables in BuildBullet and removed unused parameters.
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2021-10-25 23:07:58 +02:00 |
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Christoph Oelckers
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a7b71c724e
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- use the actor variant of BuildAnim wherever trivially doable.
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2021-10-24 19:12:06 +02:00 |
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Christoph Oelckers
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4ee3505dde
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- Exhumed: fixed return value of BuildTrap
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2021-10-22 08:06:24 +02:00 |
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Christoph Oelckers
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5a9978a27b
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- extended the run list to handle actor targets.
Also renamed fields to be more descriptive.
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2021-10-17 16:22:25 +02:00 |
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Christoph Oelckers
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f13e1f2127
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- converted all FuncObjects to classes.
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2021-10-15 22:14:14 +02:00 |
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Christoph Oelckers
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b725adc426
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- Exhumed: split up the message word for event messages.
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2021-10-15 18:49:35 +02:00 |
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Christoph Oelckers
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2ee7be0382
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- Exhumed: split up the value parameter of the run list.
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2021-10-15 18:37:39 +02:00 |
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Christoph Oelckers
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6f8a5ee2d2
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- Exhumed: replaced a large amount of sprite array accesses with pointers.
No logic changes, this is mainly search & replace.
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2021-10-10 11:47:18 +02:00 |
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Christoph Oelckers
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d82b7ff51c
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- Exhumed: renamed disassembly variable.
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2021-09-12 18:27:30 +02:00 |
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Christoph Oelckers
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4b064b9f34
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- migrated Exhumed's level setup to RMAPINFO.
This game never had a proper setup so this also fixes the crashes with visiting the multiplayer maps.
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2021-05-02 15:54:19 +02:00 |
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Christoph Oelckers
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e470c59263
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- Exhumed: Set opos for all dynamically spawned sprites.
Fixes #253
Let's hope this covers everything, the code is a bit scattered...
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2021-02-27 00:16:03 +01:00 |
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Mitchell Richters
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2abda0e27d
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
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Christoph Oelckers
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042795612e
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- Exhumed: Refined sector movement code so that pickups get always moved even when not touching the floor.
... because it seems to be inevitable that games have to exploit some implementation shortcomings...
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2021-01-16 23:42:34 +01:00 |
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Christoph Oelckers
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91f8df48c6
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- Exhumed: changed MoveSectorSprites so it only moves sprites that actually stand on the sector's floor.
Since this had no check for z it even moved things floating above a lift or players hanging over a dropoff with the lift below.
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2021-01-12 20:57:28 +01:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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