Commit graph

55 commits

Author SHA1 Message Date
Christoph Oelckers
2022de845a - did some reshuffling on Exhumed's menu.
To allow adding a "User map" item and prevent accidental reset of ongoing games, both the items for starting the campaign and the training map are now in a submenu.
This allows the game to go through the regular startup procedure common to all games, which in turn allows adding the "User map" item to the episode selection.
2022-01-24 01:00:05 +01:00
Christoph Oelckers
19d8d65fd0 - split names into common and Raze-specific 2022-01-20 01:11:23 +01:00
Christoph Oelckers
eaac9de1a4 - Added skill selection for user maps. 2021-12-30 09:58:09 +01:00
Christoph Oelckers
6dfd975f88 - activated the user map menu item in the episode selection. 2021-12-30 09:58:08 +01:00
Christoph Oelckers
9e14b168bb - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
Christoph Oelckers
f765783437 - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
Christoph Oelckers
01abe7b2ac - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
Mitchell Richters
77630dcbc7 - Rename DeferedStartGame() to DeferredStartGame(). 2021-07-20 18:43:17 +10:00
Mitchell Richters
fe652c9348 - Use isNamWW2GI() in more places. 2021-07-11 12:41:08 +10:00
Mitchell Richters
aa13b50504 - Use isRR() in more places. 2021-07-11 12:40:46 +10:00
Mitchell Richters
6894be4ad1 - Use the new isSWALL() wrapper everywhere. 2021-07-11 12:40:01 +10:00
Mitchell Richters
ffba10a7c5 - SW: Set default skill level to match original release and what the manual says is default. 2021-07-11 12:08:12 +10:00
Christoph Oelckers
9c60ab791b - implemented all needed font overrides for localization. 2021-05-31 21:20:31 +02:00
Christoph Oelckers
5e57b738d5 - removed redundant menu initializsation in M_StartControlPanel.
This was a leftover of early development and is no longer needed.
2021-05-16 12:21:08 +02:00
Christoph Oelckers
783b94f922 - more warning fixes in 'core'. 2021-05-12 21:48:14 +02:00
Christoph Oelckers
499ed52972 - route savegame requests through the newwork, just like GZDoom does.
Although a bit overkill for single player saves only, this will ensure consistent behavior between both engines regarding the menu.
2021-05-12 00:21:26 +02:00
Christoph Oelckers
c679f83f75 - make all games return to the main menu when the game is ended with F10.
Duke still went to the intro movies which was a bit problematic.
2021-05-04 11:32:09 +02:00
Christoph Oelckers
8003ab6fa3 Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
Christoph Oelckers
93bfc35ad6 - use the volumes to find the starting maps for the menu and the clusters for the cutscenes. 2021-05-02 01:01:30 +02:00
Christoph Oelckers
825963661b - migrated volumes to the new storage. 2021-05-02 00:35:56 +02:00
Christoph Oelckers
f732d4ec64 - added MAPINFO parser, based on GZDoom's.
This isn't hooked up yet, but all necessary structures and fields have been added so that selected pieces can be tested.
2021-05-01 22:52:28 +02:00
Christoph Oelckers
e05f900315 - added the data structures to hold the cutscene data. 2021-04-30 20:08:31 +02:00
Christoph Oelckers
9a58299bee Merge branch 'master' into newrenderer2 2021-04-14 22:37:59 +02:00
Christoph Oelckers
230312e7f3 - re-fixed Blood skill selection. 2021-04-13 18:08:55 +02:00
Christoph Oelckers
88fb2185fa - Blood: default skill is 2, not 3. 2021-04-13 00:31:49 +02:00
Christoph Oelckers
e098e0ca2e - added VR mode init code as this is actually functional with the new renderer.
Also moved a few things out of gl_texture.cpp as this file is scheduled to go away with Polymost.
2021-04-05 20:12:11 +02:00
Christoph Oelckers
26c5d5aa32 - SW: fixed issue with autoselecting single episode entries with non-empty subtitles.
This case needs different offsets.
2021-01-27 23:53:26 +01:00
Mitchell Richters
25eaeff0db - Wrap all g_gameType & GAMEFLAG_BLOOD checks into isBlood() inline. 2021-01-02 14:46:58 +11:00
Christoph Oelckers
5a5f9b8e02 - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
Christoph Oelckers
61b42ea448 - fixed font color in SW's menus
fixes #165
2020-11-09 16:56:59 +01:00
Christoph Oelckers
aed8a450fd - SW: fixed episode menu display.
The subtitle needs to use the game specific drawer, not the generic one.
Fixes #162
2020-11-08 10:12:12 +01:00
Christoph Oelckers
e702a13ef4 - close the quickload and quicksave confirmation screens after selection.
Fixes #139
2020-10-22 01:01:28 +02:00
Christoph Oelckers
ef15ac8b6e - fixed: For the episode and skill menu, autoselection for single entries did not work. 2020-10-13 22:16:43 +02:00
Christoph Oelckers
86ad576675 - fixed lockup on Shareware screen when quitting Duke
Two errors: the menu wasn’t closed and the shareware check was inverted.
2020-10-12 08:07:51 +02:00
Christoph Oelckers
8b8c6a5e3a - fixed episode default. 2020-10-11 07:44:51 +02:00
Christoph Oelckers
242a70e610 - split the command line buffer off from c_console.cpp and reactivated the check for CONBACK. 2020-10-10 23:16:08 +02:00
Christoph Oelckers
16a4d49268 - added background dimming for the menu when in overlay mode. 2020-10-10 18:29:15 +02:00
Christoph Oelckers
03e57fa3d7 - fixed Exhumed's game startup. 2020-10-09 23:58:34 +02:00
Christoph Oelckers
d6d9100992 - set proper slider colors for all games. 2020-10-09 23:35:38 +02:00
Christoph Oelckers
b21beb4039 - made the options search work.
This required changing how the engine credits menu work because it created a circular dependency in its original form.
2020-10-09 22:33:02 +02:00
Christoph Oelckers
2d8bcd06fd - added the player display for Duke.
This completes the menu transition.
2020-10-09 01:09:51 +02:00
Christoph Oelckers
15eaf86f5a - preparations for the image scroller menu. 2020-10-08 18:02:25 +02:00
Christoph Oelckers
789eb6d51d - Most of Duke's menus work again. 2020-10-07 20:32:43 +02:00
Christoph Oelckers
2bb38f7d67 - get load and save game menus and related CCMDs working again. 2020-10-07 18:32:57 +02:00
Christoph Oelckers
38ddbfe65f - activated most of the support code for programmatically created menus again.
Blood's regular menu screens mostly work again
2020-10-07 01:31:41 +02:00
Christoph Oelckers
5726b693bd - added back the menu transition, although it cannot be used yet, and all game specific menu CCMDs. 2020-10-07 01:12:57 +02:00
Christoph Oelckers
0968a9d97e - renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C.
- route menu sound calls through the delegate to better deal with differences between games.
2020-10-07 01:00:43 +02:00
Christoph Oelckers
06b00887f5 - added a menu control for Blood's dripping blood. 2020-10-06 23:49:34 +02:00
Christoph Oelckers
1ea6084478 - Exhumed also done.
Also using proper assets now.
2020-10-06 22:35:25 +02:00
Christoph Oelckers
17a68bc60a - SW's caption done, too.
In this case the font is squashed to be more narrow because otherwise many texts would not fit anymore.
2020-10-06 22:01:20 +02:00