Christoph Oelckers
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d82b7ff51c
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- Exhumed: renamed disassembly variable.
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2021-09-12 18:27:30 +02:00 |
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Christoph Oelckers
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4b064b9f34
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- migrated Exhumed's level setup to RMAPINFO.
This game never had a proper setup so this also fixes the crashes with visiting the multiplayer maps.
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2021-05-02 15:54:19 +02:00 |
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Christoph Oelckers
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e470c59263
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- Exhumed: Set opos for all dynamically spawned sprites.
Fixes #253
Let's hope this covers everything, the code is a bit scattered...
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2021-02-27 00:16:03 +01:00 |
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Mitchell Richters
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2abda0e27d
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
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Christoph Oelckers
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042795612e
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- Exhumed: Refined sector movement code so that pickups get always moved even when not touching the floor.
... because it seems to be inevitable that games have to exploit some implementation shortcomings...
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2021-01-16 23:42:34 +01:00 |
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Christoph Oelckers
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91f8df48c6
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- Exhumed: changed MoveSectorSprites so it only moves sprites that actually stand on the sector's floor.
Since this had no check for z it even moved things floating above a lift or players hanging over a dropoff with the lift below.
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2021-01-12 20:57:28 +01:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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