Christoph Oelckers
|
f1d3126435
|
- vel assignments
|
2022-10-14 23:55:30 +02:00 |
|
Christoph Oelckers
|
994cb47d36
|
- set_int_bvel_z
|
2022-10-14 23:52:44 +02:00 |
|
Christoph Oelckers
|
9cbffc998e
|
- set_int_bvel_y
|
2022-10-14 23:52:44 +02:00 |
|
Christoph Oelckers
|
761da2b06e
|
- set_int_bvel_x
|
2022-10-14 23:52:43 +02:00 |
|
Christoph Oelckers
|
12e5fd133c
|
- add_int_bvel_x
|
2022-10-14 23:52:43 +02:00 |
|
Christoph Oelckers
|
49f0e9c57d
|
- batch 3 of vel.
|
2022-10-14 23:52:43 +02:00 |
|
Christoph Oelckers
|
e7b09dbaac
|
- renamed vel.
|
2022-10-14 23:52:42 +02:00 |
|
Mitchell Richters
|
92b16907d2
|
- Use getincangle() in more places so it can be refactored easier later on.
|
2022-10-13 00:59:02 +02:00 |
|
Mitchell Richters
|
a22300fe01
|
- Blood: Replace some set_int_ang() usage.
* A lot of this repeated code should be factored out into repeated blocks when all of this floatification is done.
|
2022-10-13 00:59:02 +02:00 |
|
Christoph Oelckers
|
478672879e
|
- partial HitScan parameter change
The really easy stuff…
|
2022-10-13 00:59:00 +02:00 |
|
Christoph Oelckers
|
230913bad3
|
- another large AI cleanup batch
|
2022-10-13 00:58:59 +02:00 |
|
Christoph Oelckers
|
ea04f5f800
|
- more vector stuff in Blood AI
all the same pattern
|
2022-10-12 22:18:11 +02:00 |
|
Christoph Oelckers
|
80412bdc51
|
- cansee refactoring, part 2
|
2022-10-10 17:37:20 +02:00 |
|
Christoph Oelckers
|
d26a4e70c3
|
- wrapped XSPRITE::TargetPos
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
45f37525e0
|
- minor angle stuff in Blood
|
2022-10-10 17:31:30 +02:00 |
|
Christoph Oelckers
|
8f904c2256
|
- angle assignments in Blood.
|
2022-10-04 23:56:43 +02:00 |
|
Christoph Oelckers
|
f54e4b8a9a
|
- more int_ang()
|
2022-10-04 23:56:43 +02:00 |
|
Christoph Oelckers
|
33d5b54ce0
|
- use int_ang().
|
2022-10-04 23:56:43 +02:00 |
|
Christoph Oelckers
|
735b9a8fed
|
- renamed ang to __int_angle
|
2022-10-04 23:56:42 +02:00 |
|
Christoph Oelckers
|
6fe27b4fe5
|
- Blood: replaced the remaining spr.pos with int_pos()
|
2022-08-26 19:53:04 +02:00 |
|
Christoph Oelckers
|
5498699faf
|
- use DCoreActor::sector() wherever possible.
|
2021-12-30 16:51:56 +01:00 |
|
Mitchell Richters
|
431749cf6e
|
- Blood: Replace XSPRITE targety with TargetPos.Y calls.
|
2021-12-30 23:00:40 +11:00 |
|
Mitchell Richters
|
1d29716e6b
|
- Blood: Replace XSPRITE targetx with TargetPos.X calls.
|
2021-12-30 23:00:40 +11:00 |
|
Mitchell Richters
|
22275a16f6
|
- Blood: Replace DBloodActor zvel with vel.Z calls.
|
2021-12-30 23:00:40 +11:00 |
|
Mitchell Richters
|
ce08fd4304
|
- Blood: Replace DBloodActor yvel with vel.Y calls.
|
2021-12-30 23:00:40 +11:00 |
|
Mitchell Richters
|
a9e66ec553
|
- Blood: Replace DBloodActor xvel with vel.X calls.
|
2021-12-30 23:00:39 +11:00 |
|
Christoph Oelckers
|
e670cf2786
|
- re-tabified several files that got mangled by repeated merging
|
2021-12-30 09:58:47 +01:00 |
|
Christoph Oelckers
|
49c43297cd
|
- pXSprite in AI... code.
|
2021-12-30 09:57:14 +01:00 |
|
Christoph Oelckers
|
1ebdb81e13
|
- deleted the actor->s() calls in AI code.
|
2021-12-30 09:57:12 +01:00 |
|
Christoph Oelckers
|
e123e61f99
|
- quick replace of 'pSprite->' with 'actor->spr.' in AI files.
|
2021-12-30 09:57:12 +01:00 |
|
Christoph Oelckers
|
bff3bbea73
|
- handle all target sprites in AI code.
|
2021-12-30 09:57:12 +01:00 |
|
Mitchell Richters
|
baf78848eb
|
- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
|
2021-12-30 09:57:06 +01:00 |
|
Mitchell Richters
|
cecb8dc48e
|
- Replace spritetypebase y with pos.Y calls.
|
2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
33ca55023f
|
- Replace spritetypebase x with pos.X calls.
|
2021-12-30 09:57:05 +01:00 |
|
Christoph Oelckers
|
d9d05e90b5
|
- globally replaced all occurences of '->s().' with '->spr.'
|
2021-12-30 09:57:00 +01:00 |
|
Christoph Oelckers
|
129ce0aea8
|
- migrated Blood's hitscan calls and its global gHitInfo struct.
|
2021-12-26 23:08:56 +01:00 |
|
Christoph Oelckers
|
9343e3f9c4
|
- handle most cansee calls.
|
2021-12-25 21:29:13 +01:00 |
|
Christoph Oelckers
|
adaa132515
|
- lots of boilerplate sections to get a pXSector pointer replaced.
Looks like this was originally an inline function, judging from how this was repeated all over again.
|
2021-12-25 21:28:43 +01:00 |
|
Christoph Oelckers
|
7daa501a4d
|
- removed all #include "compat.h" except the one in build.h
Still all compiles fine.
|
2021-12-14 12:24:10 +01:00 |
|
Christoph Oelckers
|
01abe7b2ac
|
- addressed most unused/uninitialized variable warnings from MSVC.
|
2021-11-29 00:55:30 +01:00 |
|
Christoph Oelckers
|
98a3564ee6
|
- use GetIndex for error messages and deleted several unused index variables.
|
2021-11-29 00:54:59 +01:00 |
|
Christoph Oelckers
|
0466186440
|
- HitScan
|
2021-11-29 00:53:53 +01:00 |
|
Christoph Oelckers
|
f4b900c540
|
- moved velocity data into DBloodActor.
|
2021-11-29 00:53:52 +01:00 |
|
Mitch Richters
|
ead877450d
|
- Blood: Replace CosScale16() with bsin() from backend.
|
2021-10-30 10:24:15 +02:00 |
|
Mitch Richters
|
3ec1767791
|
- Blood: Replace SinScale16() with bsin() from backend.
|
2021-10-30 10:24:15 +02:00 |
|
Christoph Oelckers
|
88e86b4248
|
- added 0 checks to all divisions for calculating dudeSlope.
I had it happen once that an actor was targeting itself here which resulted in zero distance and a division by zero exception.
|
2021-10-14 00:06:34 +02:00 |
|
Christoph Oelckers
|
c485fce958
|
- reformatted the actor and ai sources.
|
2021-10-10 11:47:18 +02:00 |
|
Christoph Oelckers
|
62502439d7
|
- eliminated HITINFO.hitsprite.
This was one of the more annoying sprite index variables because it is part of static global data.
|
2021-10-09 23:09:09 +02:00 |
|
Christoph Oelckers
|
3ab636a13a
|
- sfxPlay3DSound calls partially migrated.
|
2021-10-09 23:09:08 +02:00 |
|
Christoph Oelckers
|
bbe3f333fa
|
- replaced some GetSpriteExtents calls with GetActorExtents.
|
2021-10-09 23:08:43 +02:00 |
|