Christoph Oelckers
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c1d603e1e9
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- backend update from GZDoom.
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2022-10-02 20:33:18 +02:00 |
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Christoph Oelckers
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66bf8113b8
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- implemented the 'god' cheat as a network command.
This was mainly chosen as something simple to get the basics set up.
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2020-09-03 00:29:17 +02:00 |
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Christoph Oelckers
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f1040fa699
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- match with GZDoom's console code, move to 'common'.
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2020-04-12 08:30:42 +02:00 |
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Christoph Oelckers
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e2f5e8fe34
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- renamed 'common' to 'core'.
We'll need 'common' for something else.
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2020-04-12 08:30:36 +02:00 |
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Christoph Oelckers
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2820dc85a8
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- plugged more memory leaks.
I can now start the first Duke Nukem level, exit with Alt-F4 and no leaked memory blocks get reported.
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2019-12-24 18:53:29 +01:00 |
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Christoph Oelckers
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10683e9123
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- added GZDoom's Windows backend code.
Compiles but doesn't link yet.
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2019-12-22 20:55:47 +01:00 |
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Christoph Oelckers
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a4483f131d
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- Printf related cleanup.
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2019-11-05 20:07:16 +01:00 |
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Christoph Oelckers
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5b67d653ed
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- removed the bind command set from the osdcmd files to make sure that they don't get called anympre. All input should be routed through the new console code now.
# Conflicts:
# source/blood/src/osdcmd.cpp
# source/build/src/osd.cpp
# source/common/console/c_cmdline.h
# source/common/console/c_dispatch.cpp
# source/common/console/c_dispatch.h
# source/duke3d/src/osdcmds.cpp
# source/rr/src/osdcmds.cpp
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2019-11-05 00:22:42 +01:00 |
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Christoph Oelckers
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570696fc09
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- added ZDoom's CCMD code.
Not tested yet.
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2019-11-04 23:01:50 +01:00 |
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