Christoph Oelckers
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be6ead173a
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- scriptified several smaller actors
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2022-12-11 19:43:51 +01:00 |
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Christoph Oelckers
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0dc526899b
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- scriptified FrameEffect
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2022-12-11 19:43:51 +01:00 |
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Christoph Oelckers
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44d4e7a20a
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- scriptified the mortar projectiles.
This was split off heavyhbomb for clarity and to avoid interference with the pickup code.
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2022-12-11 19:43:51 +01:00 |
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Christoph Oelckers
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0bc9023e17
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- scriptified the pipe bomb and RR's dynamite, which is mostly the same thing.
The mortars were split off because they made the code too convoluted.
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2022-12-11 19:43:51 +01:00 |
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Christoph Oelckers
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b9caa23357
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- gave proper names to ST_160 and ST_161.
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2022-12-11 19:43:51 +01:00 |
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Christoph Oelckers
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ff6a9b89ac
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- scriptified the green slimer.
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2022-12-11 19:43:51 +01:00 |
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Christoph Oelckers
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bc34746227
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- scriptified transport vehicles.
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2022-12-11 19:43:50 +01:00 |
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Christoph Oelckers
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5358b3d98c
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- added a new sprite flag for those types which can trigger respawn actions.
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2022-12-11 19:43:50 +01:00 |
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Christoph Oelckers
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f89ccec829
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- scriptified Duke's reactor.
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2022-12-11 19:43:50 +01:00 |
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Christoph Oelckers
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59659bc284
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- scriptified the last two RR projectiles.
These are particularly messy - they have different looks depending on the shooter...
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2022-12-11 19:43:49 +01:00 |
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Christoph Oelckers
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403141807f
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- scriptified all simple and explosive RR projectiles.
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2022-12-11 19:43:49 +01:00 |
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Christoph Oelckers
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fcd05e38c9
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- scriptified the freezer projectile.
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2022-12-11 19:43:49 +01:00 |
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Christoph Oelckers
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a756b71647
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- scriptified the firelaser projectile.
This also fixes the animation of the RR variant, which used a bad value with '&'.
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2022-12-11 19:43:48 +01:00 |
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Christoph Oelckers
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44fa420387
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- added a few new flags and renamed some sprites.
All this is preparations for scriptifying the projectiles.
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2022-12-11 19:43:48 +01:00 |
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Christoph Oelckers
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15fb7dab35
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- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
This calls virtual functions on the actor defaults now to allow writing specific shoot functions for subclasses.
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2022-12-11 19:43:48 +01:00 |
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Christoph Oelckers
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8a921c98bd
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- scriptified ooz.
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2022-12-11 19:43:47 +01:00 |
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Christoph Oelckers
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9d1384449c
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- scriptified the Recon.
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2022-12-11 19:43:47 +01:00 |
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Christoph Oelckers
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7db953e0ea
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- scriptified the force sphere.
Doesn't seem to be used anywhere, though...
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2022-12-11 19:43:47 +01:00 |
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Christoph Oelckers
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6d9a8bfaa5
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- scriptified the pool balls.
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2022-12-11 19:43:47 +01:00 |
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Christoph Oelckers
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f138798e26
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- scriptified the rat.
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2022-12-11 19:43:46 +01:00 |
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Christoph Oelckers
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99413651b3
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- scriptified the respawn marker.
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2022-12-11 19:43:46 +01:00 |
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Christoph Oelckers
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b485d7a450
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- use isPlayer function where possible.
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2022-12-11 19:43:46 +01:00 |
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Christoph Oelckers
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a6a4e628df
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- scriptified RRRA's gambling machines.
These were fallout from the generic destructibles because the code to destroy them was removed along with that.
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2022-12-11 19:43:46 +01:00 |
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Christoph Oelckers
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1d52963d4b
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- converted all simple destructible sprites.
Ironically the first item I used for testing needed a dedicated class, so here's that, too...
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2022-12-11 19:43:46 +01:00 |
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Christoph Oelckers
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786c335489
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- added SFLAG2_NORADIUSPUSH flag.
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2022-12-11 18:46:40 +01:00 |
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Christoph Oelckers
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93ef4b34d7
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- scriptified the guts spawning function.
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2022-12-11 18:46:40 +01:00 |
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Christoph Oelckers
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3ac8bd02f5
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- scriptified the jibs
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2022-12-11 18:46:40 +01:00 |
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Christoph Oelckers
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1b3f551216
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- use a flag for outer space textures.
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2022-12-11 18:42:02 +01:00 |
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Mitchell Richters
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aa868232c8
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- Clean up all previously annotated angle/yaw checks.
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2022-12-11 18:41:58 +01:00 |
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Mitchell Richters
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be466fec8d
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- Wrap access to current yaw.
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2022-12-11 18:41:57 +01:00 |
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Mitchell Richters
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b9f5bb71cc
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- Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct.
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2022-12-11 18:41:56 +01:00 |
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Mitchell Richters
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bd063de5f5
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- Rename PlayerAngle::ang in preparation for replacement work.
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2022-12-11 18:41:54 +01:00 |
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Mitchell Richters
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9ab8db04db
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- Rename remaining PlayerHorizon methods.
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2022-12-11 18:41:54 +01:00 |
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Mitchell Richters
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f027d07ae5
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- Annotate all player angles that are being set as the sprite angles to review later.
* Once the angles between player and sprite have been unified, these will be much harder to identify.
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2022-12-11 18:41:53 +01:00 |
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Mitchell Richters
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2e0b9490e1
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- Change spritetypebase::angle to a DRotator named Angles .
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
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2022-12-11 18:41:52 +01:00 |
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Christoph Oelckers
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347d725ba0
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- Duke: gave all switch animation phases proper texture names.
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2022-12-11 18:41:52 +01:00 |
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Mitchell Richters
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a5e35637ac
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- Duke: Remove 2x player sprite Z setters that shouldn't be necessary.
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2022-12-11 18:41:51 +01:00 |
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Mitchell Richters
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4848a844af
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- Duke: Use getPosWithOffsetZ() in a few places.
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2022-12-11 18:41:51 +01:00 |
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Christoph Oelckers
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1ac4aee0c1
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- RR cactus stuff
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2022-12-11 18:41:50 +01:00 |
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Christoph Oelckers
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c48dfc082f
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- scriptified RR's lumber blade.
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2022-12-11 18:41:50 +01:00 |
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Christoph Oelckers
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7188956702
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- minor cleanup.
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2022-12-11 18:41:50 +01:00 |
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Christoph Oelckers
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76fabcd1c7
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- chickenplant scriptified.
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2022-12-11 18:41:50 +01:00 |
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Mitchell Richters
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66a08a26e8
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- Duke: Remove player_struct::posoldX() , player_struct::posoldY() , and player_struct::posoldXY() .
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2022-12-11 18:41:44 +01:00 |
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Mitchell Richters
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4551274e7d
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- Duke: Remove player_struct::posSet() .
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2022-12-11 18:41:44 +01:00 |
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Mitchell Richters
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27be72c7ec
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- Duke: Remove player_struct::posGet() .
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2022-12-11 18:41:43 +01:00 |
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Mitchell Richters
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b42672dcf9
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- Duke: Remove player_struct::posZget() .
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2022-12-11 18:41:43 +01:00 |
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Mitchell Richters
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78b04649f1
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- Duke: Remove player_struct::posZset() .
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2022-12-11 18:41:43 +01:00 |
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Mitchell Richters
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92dd6c9795
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- Duke: Remove player_struct::posXY() .
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2022-12-11 18:41:43 +01:00 |
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Mitchell Richters
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6f102e1171
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- Duke: Remove player_struct::posX() and player_struct::posY() .
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2022-12-11 18:41:43 +01:00 |
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Mitchell Richters
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b1bd59db41
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- Duke: Clean up all player position calls referencing gs.playerheight that don't need it when using the sprite height.
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2022-12-11 18:41:42 +01:00 |
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