Christoph Oelckers
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f8caf88089
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- backend update.
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2020-10-03 17:04:45 +02:00 |
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Christoph Oelckers
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af5e3dd1b8
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- render backend update from GZDoom, mostly minor stuff.
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2020-09-27 16:12:51 +02:00 |
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Mitchell Richters
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76884c1e18
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- fix CI build errors in vk_shader.cpp for all platforms due to missing terminator on #ifdef guarded line.
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2020-06-11 13:17:12 +03:00 |
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Christoph Oelckers
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a9141af545
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- backend update.
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2020-06-11 09:15:44 +02:00 |
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Christoph Oelckers
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f41e0f9f50
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- copied non-x86 compile fix from GZDoom.
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2020-06-09 00:13:28 +02:00 |
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Christoph Oelckers
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5cbe9fc49c
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- added NPOT emulation to the backend.
This is #ifdef guarded because GZDoom uses the same code base but has no use for this feature.
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2020-06-08 08:02:58 +02:00 |
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Christoph Oelckers
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d7225c1965
|
- backend update from GZDoom
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2020-06-07 15:02:54 +02:00 |
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Christoph Oelckers
|
1b12c08c66
|
- backend sync
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2020-06-02 11:48:48 +02:00 |
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Christoph Oelckers
|
c26b6cdf59
|
- backend sync with GZDoom.
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2020-05-31 21:25:52 +02:00 |
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Christoph Oelckers
|
9ec66bafa1
|
- backend update.
# Conflicts:
# source/common/textures/animtexture.cpp
# Conflicts:
# source/common/2d/v_2ddrawer.cpp
# source/common/textures/multipatchtexturebuilder.cpp
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2020-05-31 10:57:41 +02:00 |
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Christoph Oelckers
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611dad7f69
|
- added the softpoly and Vulkan backend code fron GZDoom.
Not hooked up yet.
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2020-05-31 10:53:11 +02:00 |
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