Christoph Oelckers
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93bfc35ad6
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- use the volumes to find the starting maps for the menu and the clusters for the cutscenes.
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2021-05-02 01:01:30 +02:00 |
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Christoph Oelckers
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4069a5096a
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- scriptified Exhumed's 2D content (minus the programmatic textures.)
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2021-04-30 20:08:36 +02:00 |
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Christoph Oelckers
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0dc6980e5c
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- made episode intro cutscenes a game independent feature.
So far only defined for Duke E4 but all the logic is outside the game code now and can be universally handled.
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2021-04-30 20:08:33 +02:00 |
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Christoph Oelckers
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7c68261fbf
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- redirect Exhumed's shareware exit to the main menu.
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2021-03-15 18:58:28 +01:00 |
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Christoph Oelckers
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e470c59263
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- Exhumed: Set opos for all dynamically spawned sprites.
Fixes #253
Let's hope this covers everything, the code is a bit scattered...
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2021-02-27 00:16:03 +01:00 |
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Mitchell Richters
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2abda0e27d
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
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Mitchell Richters
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f11501883d
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- Exhumed: Make 3rd person camera properly interpolated.
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2021-01-30 11:23:38 +11:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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