Christoph Oelckers
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cc8798f6e2
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- preparations for rendering Blood's status bar through the Statusbar class.
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2020-08-02 08:39:51 +02:00 |
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Christoph Oelckers
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c0d46f6a69
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- implemented proper scaling for the status bar.
Addresses #2.
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2020-07-26 23:06:27 +02:00 |
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Christoph Oelckers
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654391a278
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- fixed layout for classic Duke fullscreen HUD.
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2020-07-25 15:41:11 +02:00 |
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Christoph Oelckers
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1e8b8443b0
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- implemented 2D rotation and fixed offset calculation for drawing scaled sprites on the status bar.
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2020-07-24 23:08:48 +02:00 |
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Christoph Oelckers
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e2de6d9dc3
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- changed status bar drawer to pass the texture offsets to the low level code instead of adding them itself.
This is needed for rotating around the pivot point, if the offset is applied here the low level code cannot do the rotation properly anymore.
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2020-07-24 21:08:33 +02:00 |
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Christoph Oelckers
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55feadd11c
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- render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes
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2020-07-16 13:23:26 +02:00 |
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Christoph Oelckers
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d2595582d4
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- fixed coordinates.
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2020-07-03 00:32:10 +02:00 |
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Christoph Oelckers
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e833360b65
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- ported the level stats display to be game independent.
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2020-07-02 23:56:22 +02:00 |
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Christoph Oelckers
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92c2ab50d3
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- statusbar.cpp
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2020-06-21 22:35:41 +02:00 |
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