Christoph Oelckers
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b685163ab1
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- Blood: extend all 16 bit fields holding sector or wall indices to 32 bit.
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2021-11-29 00:55:41 +01:00 |
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Christoph Oelckers
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c40266625b
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- moved gInterpolateSprite into DBloodActor
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2021-11-29 00:55:00 +01:00 |
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Christoph Oelckers
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3e452994d8
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- handle all of gUpper/gLowerLink.
This completes the removal of all access to the global arrays outside of setup code.
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2021-11-29 00:54:58 +01:00 |
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Christoph Oelckers
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7a2c661ff9
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- GetZRange
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2021-11-29 00:53:54 +01:00 |
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Christoph Oelckers
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626deed960
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- VectorScan
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2021-11-29 00:53:53 +01:00 |
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Christoph Oelckers
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0466186440
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- HitScan
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2021-11-29 00:53:53 +01:00 |
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Christoph Oelckers
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c2916259d7
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- CheckProximity
# Conflicts:
# source/games/blood/src/aibeast.cpp
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2021-11-29 00:53:53 +01:00 |
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Christoph Oelckers
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54f70ec1bb
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- moved baseSprite into DBloodActor.
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2021-11-29 00:53:51 +01:00 |
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Christoph Oelckers
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2044f591f2
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- formatting and cleanup.
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2021-11-29 00:53:43 +01:00 |
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Christoph Oelckers
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9221262dfc
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- refactoring of all getzrange code to use the Collision struct.
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2021-11-09 21:39:59 +01:00 |
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Christoph Oelckers
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762ebafc2a
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- made clipmoveboxtracenum a function argument of clipmove
Thereāe zero need for hackery here.
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2021-11-08 23:22:48 +01:00 |
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Mitch Richters
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b793bc8327
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- Blood: Replace use of clipmove_old() inline wrapper with clipmove() .
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2021-10-30 17:30:01 +02:00 |
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Christoph Oelckers
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62502439d7
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- eliminated HITINFO.hitsprite.
This was one of the more annoying sprite index variables because it is part of static global data.
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2021-10-09 23:09:09 +02:00 |
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carnivoroussociety
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6606f0bc5a
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Improved GetClosestSpriteSectors() detection
Enables/disables new sector searching behavior for dude owned explosions
Added new CVAR cl_bloodvanillaexplosions
Swap ExplosBehavior menu settings
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2021-08-18 15:52:15 +02:00 |
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Christoph Oelckers
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a7572bca0a
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- actImpactMissile.
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2021-06-02 20:43:14 +02:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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