Christoph Oelckers
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86082d4c10
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- fixed last commit
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2021-06-02 20:52:48 +02:00 |
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Christoph Oelckers
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e74aca291c
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- position tweaking for Nam's skies.
Why is this such an utter mess to get skies placed correctly? :(
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2021-05-10 20:13:28 +02:00 |
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Christoph Oelckers
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7d77b2315f
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
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Christoph Oelckers
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8003ab6fa3
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Merge branch 'scriptable_cutscenes' into newrenderer
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2021-05-02 22:37:46 +02:00 |
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Christoph Oelckers
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e9385ed4e8
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- adapted Blood to the new level progression features and simplified several parts, particularly the clumsy retrieval of the next level.
Some cheats in Duke will not work correctly with this commit!
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2021-05-02 09:08:57 +02:00 |
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Christoph Oelckers
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9ebd8fd4a5
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- put all of Polymost in a namespace.
So that its static variables are properly separated from the rest.
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2021-03-17 15:55:25 +01:00 |
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Mitchell Richters
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2abda0e27d
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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