Christoph Oelckers
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b54e52330c
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- Blood: don't play the same looped sound multiple times on the same actor.
This caused some strong echoing on E4M6.
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2021-11-29 00:57:11 +01:00 |
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Christoph Oelckers
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e10bcf6294
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- split the screen job code into a generic and a Raze specific part.
Preparations for porting this to GZDoom.
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2021-05-22 01:35:50 +02:00 |
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Christoph Oelckers
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4b59acd251
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- Blood: Check the sound's internal loop flag when playing a sound.
Fixes #275
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2021-03-02 11:59:20 +01:00 |
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Christoph Oelckers
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c96e04e6c9
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- backend update from GZDoom.
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2021-02-12 14:44:54 +01:00 |
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Christoph Oelckers
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f341fbc1fb
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- backend update.
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2020-10-28 21:46:43 +01:00 |
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Christoph Oelckers
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16fd505f9a
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- make sure that sfxinfo_t is always fully initialized by adding initializer values to all fields.
Let's hope this finally fixes those sound hiccups.
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2020-10-10 09:47:00 +02:00 |
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Christoph Oelckers
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a9ca6c8081
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- sound backend update from GZDoom.
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2020-09-27 16:12:49 +02:00 |
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Christoph Oelckers
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b93a9b478a
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- implemented World Tour's developer commentaries.
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2020-09-26 17:43:34 +02:00 |
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Christoph Oelckers
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4e846f8d66
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- do not print game init messages to the notify display.
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2020-08-26 20:19:54 +02:00 |
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Christoph Oelckers
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a9141af545
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- backend update.
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2020-06-11 09:15:44 +02:00 |
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Christoph Oelckers
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d52600663d
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
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Christoph Oelckers
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c9b2399cd0
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- added a first bunch of ZScript code.
# Conflicts:
# source/CMakeLists.txt
# source/common/utility/basics.h
# source/core/serializer.h
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2020-05-23 22:43:01 +02:00 |
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Christoph Oelckers
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f0f17fa34f
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- moved sound code to "common".
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2020-05-23 12:59:12 +02:00 |
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