Christoph Oelckers
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0d98e7f256
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
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Christoph Oelckers
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55a879fcc0
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- put EDuke frontend source into a namespace.
This commit does not work yet!
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2019-09-21 22:53:00 +02:00 |
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Christoph Oelckers
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30c47a8511
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- include namespace file in all sources as the very first include.
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2019-09-21 20:59:54 +02:00 |
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Christoph Oelckers
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998ac01157
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- manual merge of all NBlood changes that couldn't get cherry picked.
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2019-09-21 13:02:17 +02:00 |
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CommonLoon102
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edc6e2c0f7
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Friendly fire and keep keys settings for multiplayer (#177)
# Conflicts:
# source/blood/src/levels.h
# source/blood/src/network.h
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2019-09-21 11:47:54 +02:00 |
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nukeykt
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433fd62de5
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Purge resource manager cache on level load
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2019-09-21 11:41:26 +02:00 |
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nukeykt
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c91a85a353
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Use C++ heap for resource manager
# Conflicts:
# source/blood/src/actor.cpp
# source/blood/src/mapedit.cpp
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2019-09-21 11:41:25 +02:00 |
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CommonLoon102
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55de5230ca
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New HUD for CTF (#167)
# Conflicts:
# source/blood/src/blood.cpp
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2019-09-21 11:40:59 +02:00 |
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nukeykt
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4527da61a2
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Ignore dosbox specific command line options
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2019-09-21 11:40:44 +02:00 |
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nukeykt
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7a9209d857
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Fix compile error
# Conflicts:
# source/blood/src/ai.cpp
# source/blood/src/aiunicult.cpp
# source/blood/src/blood.cpp
# source/blood/src/choke.cpp
# source/blood/src/credits.cpp
# source/blood/src/gamemenu.cpp
# source/blood/src/gamemenu.h
# source/blood/src/gui.cpp
# source/blood/src/mapedit.cpp
# source/blood/src/replace.cpp
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2019-09-21 10:51:29 +02:00 |
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CommonLoon102
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44bcd26fab
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fix endgame credits listing (#140)
# Conflicts:
# .gitignore
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2019-09-21 10:46:12 +02:00 |
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nukeykt
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f87f38b8f0
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Always load widescreen def file
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2019-09-21 10:40:19 +02:00 |
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nukeykt
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0a74187512
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Add blood specific parameters to tilefromtexture
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2019-09-21 10:40:18 +02:00 |
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nukeykt
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3458a88f8e
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Backport framelimitter fix
# Conflicts:
# source/rr/src/demo.cpp
# source/rr/src/game.cpp
# source/rr/src/net.cpp
# source/rr/src/screens.cpp
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2019-09-21 10:26:47 +02:00 |
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nukeykt
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2867131c86
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Add ability to load blood maps
# Conflicts:
# platform/Windows/nmapedit.vcxproj
# platform/Windows/nmapedit.vcxproj.filters
# source/blood/src/mapedit.cpp
# source/build/src/build.cpp
# source/build/src/engine.cpp
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2019-09-21 10:06:57 +02:00 |
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nukeykt
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57e9ff2fbc
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Move stuff around
# Conflicts:
# platform/Windows/nmapedit.vcxproj
# platform/Windows/nmapedit.vcxproj.filters
# source/blood/src/config.cpp
# source/blood/src/config.h
# source/blood/src/mapedit.cpp
# source/blood/src/screen.cpp
# source/blood/src/screen.h
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2019-09-21 10:05:26 +02:00 |
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nukeykt
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381f5dcac2
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Increase build objects count max size
# Conflicts:
# source/blood/src/mapedit.cpp
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2019-09-21 10:04:03 +02:00 |
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nukeykt
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afff9ce61f
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wip
# Conflicts:
# platform/Windows/nmapedit.vcxproj
# platform/Windows/nmapedit.vcxproj.filters
# source/blood/src/blood.cpp
# source/blood/src/blood.h
# source/blood/src/gui.cpp
# source/blood/src/m32def.cpp
# source/blood/src/m32def.h
# source/blood/src/m32exec.cpp
# source/blood/src/mapedit.cpp
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2019-09-21 10:02:46 +02:00 |
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Christoph Oelckers
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afe5128c70
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- Blood fixes for changes in timer and mouse input interface-
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2019-09-20 22:08:06 +02:00 |
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Christoph Oelckers
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0254bf82d3
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- added NBlood source.
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2019-09-20 00:42:45 +02:00 |
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