Christoph Oelckers
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b3bcedda6c
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- moved backend independent HUD code out of glbackend.cpp.
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2021-04-11 08:40:18 +02:00 |
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Christoph Oelckers
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97a0cb2a10
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- handle voxel rotation in the backend to enable it for all games.
This was previously only present in the Blood module and missed in Exhumed from upstream so the entire option was rather pointless.
Fixes #290
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2021-04-04 10:33:29 +02:00 |
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Mitchell Richters
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029f8807df
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- Make 360. / 2048. a constant expression and replace all uses throughout code.
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2021-04-01 10:42:22 +11:00 |
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Mitchell Richters
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ba57429ac6
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- Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it.
* Based off SW's implementation.
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2021-02-18 21:47:37 +11:00 |
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Mitchell Richters
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2abda0e27d
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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