Commit graph

13 commits

Author SHA1 Message Date
Christoph Oelckers
b3a2523099 Backend update from GZDoom. 2024-10-09 15:28:22 +02:00
Christoph Oelckers
7cffe6e3f0 a few Getchars 2023-12-05 22:39:26 +01:00
Christoph Oelckers
1111251887 type safe CVAR declaration. 2022-10-22 09:25:27 +02:00
Christoph Oelckers
bb95f26c5e - removed debug message. 2022-01-04 17:18:24 +01:00
Christoph Oelckers
3494c701ee - Nam/WW2GI: use the console font for the generic message display.
The small font in these games is not usable because it is too small, too ugly and not extendable for localization.
2022-01-04 17:17:59 +01:00
Christoph Oelckers
389f760d45 - address C++20 deprecation warnings with enums in floating point arithmetic. 2021-11-02 23:32:31 +01:00
Mitchell Richters
6894be4ad1 - Use the new isSWALL() wrapper everywhere. 2021-07-11 12:40:01 +10:00
Christoph Oelckers
cd56fd66d2 - RR: fixed advanced notify display's font size.
At some point the scale multiplier must have gotten lost, which with the twice as large fonts in this game resulted in text being too large.
2021-05-31 21:20:28 +02:00
Christoph Oelckers
cb2bc7967a - fixed the remaining warnings. 2021-05-12 21:50:01 +02:00
Christoph Oelckers
783b94f922 - more warning fixes in 'core'. 2021-05-12 21:48:14 +02:00
Mitchell Richters
25eaeff0db - Wrap all g_gameType & GAMEFLAG_BLOOD checks into isBlood() inline. 2021-01-02 14:46:58 +11:00
Mitchell Richters
8178d20f97 - c_notifybuffer.cpp: Center and pulse text for all RR games in DrawNative().
* Fixes #163.
2020-11-08 10:39:45 +11:00
Christoph Oelckers
8d3585afe1 - console cleanup.
The bulk of the console is now free of game dependencies.
2020-10-25 13:14:42 +01:00