Christoph Oelckers
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17cde1e3ca
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- Duke: fixed bad init of hitag in initspriteforspawn
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2023-04-15 19:53:04 +02:00 |
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Christoph Oelckers
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5eb9af1e00
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- Backend update from GZDoom
IQM model support and a few bugfixes.
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2022-10-20 22:24:25 +02:00 |
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Christoph Oelckers
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7debab7ff4
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- refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls.
Here even the slightest deviation can create problems.
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2022-08-03 14:13:42 +02:00 |
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Christoph Oelckers
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98c919fbe4
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- g_visibility stuff
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2022-01-11 00:12:32 +01:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Christoph Oelckers
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a8c4d61fab
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- default-enable GL_DEPTH_CLAMP for the GLES renderer.
This brings it in line with the other backends.
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2021-12-08 00:19:49 +01:00 |
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Christoph Oelckers
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01abe7b2ac
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
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Christoph Oelckers
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6e0fbb2043
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- removed templates.h includes.
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2021-10-30 10:51:03 +02:00 |
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Mitch Richters
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b02a6a3ec9
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- Replace MIN() from templates.h with version provided in STL.
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2021-10-30 10:36:15 +02:00 |
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Christoph Oelckers
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49e0c461c2
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- Backend update from GZDoom.
This is mainly bringing the GLES backend up to date.
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2021-10-07 22:46:45 +02:00 |
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Christoph Oelckers
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a3d9cd9a68
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- Backend update from GZDoom - mainly for GLES2 support.
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2021-09-18 12:20:28 +02:00 |
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