Mitchell Richters
|
b2023efb44
|
- Duke: Replace player_struct posyv with vel.Y calls.
|
2021-12-30 23:00:41 +11:00 |
|
Mitchell Richters
|
31ed257f39
|
- Duke: Replace player_struct posxv with vel.X calls.
|
2021-12-30 23:00:41 +11:00 |
|
Mitchell Richters
|
9bbb54fe2e
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
|
2021-12-30 20:30:21 +11:00 |
|
Christoph Oelckers
|
f9cea2b1db
|
- turning one check in hitradius into a flag.
|
2021-12-30 09:58:48 +01:00 |
|
Christoph Oelckers
|
3fcecedf32
|
- deleted ClearContent functions from actor classes.
this is a leftover from pre-DObject times and no longer needed.
|
2021-12-30 09:58:47 +01:00 |
|
Christoph Oelckers
|
16635e53fc
|
- renamed DDukeActor::picnum to attackertype.
This one having the same name here as spritetype::picnum is just confusing as hell and badly describes this variable's function.
|
2021-12-30 09:58:14 +01:00 |
|
Christoph Oelckers
|
059412b75e
|
- first batch of routing all write access to sectortype::ceilingz and floorz through a function interface.
We need this for implementing "precise" rendering to flag vertices as dirty.
|
2021-12-30 09:58:14 +01:00 |
|
Christoph Oelckers
|
12619671e6
|
- Duke/RR: added fudging to work around aiming randomization issues with the pistol when autoaim is off.
Solution is the same as in RedNukem/EDuke32: do one hitscan directly in aiming order and if that hits a sprite, use it as aiming target.
|
2021-12-30 09:58:10 +01:00 |
|
Christoph Oelckers
|
ce1daa82c2
|
- Duke: make camera actors temporarily invisible before rendering a scene.
Mainly needed for voxel/model replacements of the security camera sprite.
|
2021-12-30 09:58:09 +01:00 |
|
Christoph Oelckers
|
34f14aa4c3
|
- added vector variants of FindDistance2D and FindDistance3D
|
2021-12-30 09:58:07 +01:00 |
|
Christoph Oelckers
|
e3ce0da111
|
- make all actor pointers in the player struct regular pointers.
|
2021-12-30 09:58:06 +01:00 |
|
Christoph Oelckers
|
7bbd4343a8
|
- renamed all shadowing variables in Duke.
|
2021-12-30 09:57:33 +01:00 |
|
Mitchell Richters
|
e15c887f90
|
- Duke: Fix bad setup in initcrane() following actor sprite pointer cleanups.
|
2021-12-30 09:57:31 +01:00 |
|
Christoph Oelckers
|
3adbed4826
|
- t[] replacement in spawn code.
|
2021-12-30 09:57:22 +01:00 |
|
Christoph Oelckers
|
9b932b2d91
|
- t[] replacement in actors_d.cpp and actors_r.cpp.
|
2021-12-30 09:57:22 +01:00 |
|
Christoph Oelckers
|
8c35224fe1
|
- Duke: removed all t-pointers to temp_data in actors.cpp.
|
2021-12-30 09:57:22 +01:00 |
|
Christoph Oelckers
|
6766a5922a
|
- pass actors to calcChaseCamPos.
|
2021-12-30 09:57:18 +01:00 |
|
Christoph Oelckers
|
ed0c27b240
|
- Duke: deleted unused spritetype* variants of badguy() and bossguy()
|
2021-12-30 09:57:15 +01:00 |
|
Christoph Oelckers
|
09634c4993
|
- use actors instead of sprites in the new renderer's API.
|
2021-12-30 09:57:15 +01:00 |
|
Christoph Oelckers
|
d0143db8fe
|
- got rid of sx() and sm() inlines.
|
2021-12-30 09:57:13 +01:00 |
|
Mitchell Richters
|
3adf81e4f9
|
- Duke: Replace player_struct oposz with opos.Z calls.
|
2021-12-30 09:57:07 +01:00 |
|
Mitchell Richters
|
111aa16e64
|
- Duke: Replace player_struct oposy with opos.Y calls.
|
2021-12-30 09:57:07 +01:00 |
|
Mitchell Richters
|
0e897c29b0
|
- Duke: Replace player_struct oposx with opos.X calls.
|
2021-12-30 09:57:07 +01:00 |
|
Mitchell Richters
|
dd0ff465b0
|
- Replace spritetypebase oz with opos.Z calls and eliminate spritetypebase opos union.
|
2021-12-30 09:57:07 +01:00 |
|
Mitchell Richters
|
a79b4b5ffc
|
- Replace spritetypebase oy with opos.Y calls.
|
2021-12-30 09:57:06 +01:00 |
|
Mitchell Richters
|
e0fb92bb01
|
- Replace spritetypebase ox with opos.X calls.
|
2021-12-30 09:57:06 +01:00 |
|
Mitchell Richters
|
baf78848eb
|
- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
|
2021-12-30 09:57:06 +01:00 |
|
Mitchell Richters
|
cecb8dc48e
|
- Replace spritetypebase y with pos.Y calls.
|
2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
33ca55023f
|
- Replace spritetypebase x with pos.X calls.
|
2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
09e00a69fe
|
- Replace walltype y with pos.Y calls and eliminate walltype pos union.
|
2021-12-30 09:57:04 +01:00 |
|
Mitchell Richters
|
51b647da87
|
- Replace walltype x with pos.X calls.
|
2021-12-30 09:57:04 +01:00 |
|
Mitchell Richters
|
b2ab64bb62
|
- Capitalise vec3_t z variable.
|
2021-12-30 09:57:03 +01:00 |
|
Mitchell Richters
|
68e2691be7
|
- Capitalise vec3_t y variable.
|
2021-12-30 09:57:03 +01:00 |
|
Mitchell Richters
|
c549cc5276
|
- Capitalise vec3_t x variable.
|
2021-12-30 09:57:02 +01:00 |
|
Mitchell Richters
|
118ceb18ca
|
- Capitalise vec2_t y variable.
|
2021-12-30 09:57:02 +01:00 |
|
Mitchell Richters
|
3c9cd926ba
|
- Capitalise vec2_t x variable.
|
2021-12-30 09:57:02 +01:00 |
|
Christoph Oelckers
|
6f9484a9ee
|
- fixed compilation on GCC.
error: operands to ?: have different types ‘std::nullptr_t’ and ‘TObjPtr<Duke3d::DDukeActor*>’
|
2021-12-30 09:57:01 +01:00 |
|
Christoph Oelckers
|
1240818122
|
- getting rid of DDukeActor::s, final part.
|
2021-12-30 09:57:00 +01:00 |
|
Christoph Oelckers
|
f216857f55
|
- Getting rid of DDukeActor::s, part 1.
|
2021-12-30 09:57:00 +01:00 |
|
Christoph Oelckers
|
99507ed048
|
- spawn_d.cpp
|
2021-12-30 09:57:00 +01:00 |
|
Christoph Oelckers
|
df2fc596f9
|
- spawn.cpp
|
2021-12-30 09:56:59 +01:00 |
|
Christoph Oelckers
|
45a2b9766e
|
- sectors_r.cpp
|
2021-12-30 09:56:59 +01:00 |
|
Christoph Oelckers
|
d532c496f1
|
- sectors_d.cpp
|
2021-12-30 09:56:59 +01:00 |
|
Christoph Oelckers
|
f816f2fb22
|
- ->s in non-gameplay files.
|
2021-12-30 09:56:59 +01:00 |
|
Christoph Oelckers
|
edf3fd0f82
|
- premap_r.cpp + dependencies.
|
2021-12-30 09:56:59 +01:00 |
|
Christoph Oelckers
|
1f40dfa411
|
- premap.cpp + premap_d.cpp
|
2021-12-30 09:56:59 +01:00 |
|
Christoph Oelckers
|
e76e28cdea
|
- the rest of player_r.cpp
|
2021-12-30 09:56:58 +01:00 |
|
Christoph Oelckers
|
0768c9e8b6
|
- non 'actor' parts of player_r.cpp
|
2021-12-30 09:56:58 +01:00 |
|
Christoph Oelckers
|
de22c8ca26
|
- 's->' in player_d.cpp
|
2021-12-30 09:56:58 +01:00 |
|
Christoph Oelckers
|
6b675cc849
|
- non 'actor' parts of player_d.cpp
|
2021-12-30 09:56:58 +01:00 |
|