nukeykt
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aff6ef67c0
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Interpolate eye level
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2019-11-22 00:10:37 +01:00 |
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nukeykt
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4e21cf5cbf
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Start adding view interpolation using code from duke3d
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2019-11-22 00:03:11 +01:00 |
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nukeykt
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1dd696df18
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Initial work on input code improving
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2019-11-22 00:00:08 +01:00 |
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sirlemonhead
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223d83e7be
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Fixed incorrect SEQ index, causing the Cobra staff to appear briefly when changing from grenade to M-60. Fixes issue #6 .Also renamed a player field from field_34 to field_3FOUR to better visually differentiate it from field_3A
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2019-11-22 00:00:02 +01:00 |
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nukeykt
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941e47cc61
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Start rewriting input code
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2019-11-21 23:59:58 +01:00 |
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nukeykt
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e0858d501c
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Game compiles now
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
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2019-11-21 22:59:45 +01:00 |
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nukeykt
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50349a6b3d
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wip
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
# source/build/include/build.h
# source/build/src/palette.cpp
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2019-11-21 22:59:33 +01:00 |
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nukeykt
|
936ce5a866
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wip
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
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2019-11-21 22:52:46 +01:00 |
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