Christoph Oelckers
6041a3355c
- removed the file location reporting for Blood errors because it embeds the full path into the executable, which is not acceptable.
2020-10-07 20:52:25 +02:00
Christoph Oelckers
789eb6d51d
- Most of Duke's menus work again.
2020-10-07 20:32:43 +02:00
Christoph Oelckers
2bb38f7d67
- get load and save game menus and related CCMDs working again.
2020-10-07 18:32:57 +02:00
Christoph Oelckers
53c3a6fc9b
- silenced some warnings.
2020-10-07 16:02:49 +02:00
Mitchell Richters
40cb64cdcf
- applylook(): Remove some forgotten debug lines.
2020-10-07 23:40:41 +11:00
Mitchell Richters
babd7b9556
- InputState: Proposed new sensitivity dividers now that mouse input is based on true pitch and true angle.
2020-10-07 23:25:36 +11:00
Mitchell Richters
fca846272e
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
...
* Struct made up of binangle class units.
* Create signed clone of binangle for use with look_ang and rotscrnang.
* Append currently outgoing function names with `2` at the end to avoid conflict.
2020-10-07 23:13:29 +11:00
Mitchell Richters
e2691d4184
- Duke: Clean up a few missed things during f39939d114
.
2020-10-07 18:34:52 +11:00
Mitchell Richters
0c55a533be
- PlayerHorizon: Change struct functions to declarations and define code in gamecontrol.cpp to reduce binary size.
2020-10-07 18:25:50 +11:00
Mitchell Richters
6a30d6880e
- InputPacket: Change q16horz
to horz
, changing type from fixed_t to float.
2020-10-07 18:22:07 +11:00
Mitchell Richters
d16b4651bb
- gamecontrol: Remove old horizon code left behind while cutting over each game.
2020-10-07 18:12:09 +11:00
Mitchell Richters
6476430be6
- SW: Cut q16horiz
/q16horizoff
over to PlayerHorizon struct.
2020-10-07 18:08:57 +11:00
Mitchell Richters
6da756cc9f
- Exhumed: Cut q16horiz
over to PlayerHorizon struct.
2020-10-07 17:40:59 +11:00
Mitchell Richters
c03131f8d1
- Blood: Cut q16horiz
/q16slopehoriz
over to PlayerHorizon struct.
2020-10-07 17:16:58 +11:00
Mitchell Richters
f39939d114
- gamecontrol: Initial setup of PlayerHorizon
struct and deployment within Duke.
...
* Started with the most complicated game first.
* Struct made up of fixedhoriz class units.
* Append currently outgoing function names with `2` at the end to avoid conflict.
2020-10-07 17:12:48 +11:00
Mitchell Richters
0e3604ac9e
- SW: Remove q16horizbase
and apply q16horizoff
in draw code like Duke & Blood.
...
* Standardisation is needed here for upcoming horizon changes.
2020-10-07 13:33:16 +11:00
Mitchell Richters
082336e5f8
- buildhoriz: Implementation of pitch and BAM conversion code.
...
* Determined maximum horizon able to be handed by engine in Q16.16 format is 280039127.
* Re-did pitch math to work on this known maximum and standardised pitch around -90/90 degrees as it should be.
* Because pitch is now -90/90 and not ~-188/188, m_sensitivity_y probably requires re-scaling.
2020-10-07 13:29:04 +11:00
Mitchell Richters
90e711464a
- clamp(): Remove definition in compat.h and uplift definition in templates.h.
2020-10-07 13:29:00 +11:00
Mitchell Richters
8be8bcc87a
- Duke/SW: Fix InitTracerTurret()
to use player's q16horiz with full precision and replace some manually expressed mulscales with mulscale16()
inline from pragmas.h.
2020-10-07 13:28:58 +11:00
Mitchell Richters
09a05f354c
- Re-standardise horizon around 0 and not 100.
...
* Blood had this right. It makes sense that the horizon be based around as it's easier to work with.
* Removed all associated game math to deduct default horizon of 100 when doing weapon zvel etc, meaning actual horizon can just be used.
* Re-did return to center function to work on the already converted pitch. Return speed should be 1:1 with previous code.
2020-10-07 13:28:45 +11:00
Christoph Oelckers
38ddbfe65f
- activated most of the support code for programmatically created menus again.
...
Blood's regular menu screens mostly work again
2020-10-07 01:31:41 +02:00
Christoph Oelckers
5726b693bd
- added back the menu transition, although it cannot be used yet, and all game specific menu CCMDs.
2020-10-07 01:12:57 +02:00
Christoph Oelckers
0968a9d97e
- renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C.
...
- route menu sound calls through the delegate to better deal with differences between games.
2020-10-07 01:00:43 +02:00
Christoph Oelckers
603c3b50ec
- reimplemented Blood's menu items.
2020-10-07 00:50:26 +02:00
Christoph Oelckers
a7035a932f
- added a DrawSelector hook to the customizer.
2020-10-07 00:03:05 +02:00
Christoph Oelckers
06b00887f5
- added a menu control for Blood's dripping blood.
2020-10-06 23:49:34 +02:00
Christoph Oelckers
3ddc544a85
- added a caption drawer control for ListMenus.
2020-10-06 23:11:04 +02:00
Christoph Oelckers
99e6c718d7
- Added Exhumed's Mummy Staff graphics after getting MaxED's ok.
2020-10-06 22:42:55 +02:00
Christoph Oelckers
1ea6084478
- Exhumed also done.
...
Also using proper assets now.
2020-10-06 22:35:25 +02:00
Christoph Oelckers
17a68bc60a
- SW's caption done, too.
...
In this case the font is squashed to be more narrow because otherwise many texts would not fit anymore.
2020-10-06 22:01:20 +02:00
Christoph Oelckers
5bcb72f7a9
- create names for several of SW's textures.
...
Not complete, but should cover most that is really needed.
2020-10-06 21:35:26 +02:00
Christoph Oelckers
b8941a09ad
- we need this...
2020-10-06 21:11:37 +02:00
Christoph Oelckers
bec1f67178
- implemented the menu caption for Duke et.al.
2020-10-06 20:49:55 +02:00
Christoph Oelckers
d22bdf9dc7
- use an alias for the menu bar texture in Blood.
...
Direct tile access has been disabled for now, hopefully this can be buried deep in the engine for all eternity.
2020-10-06 20:05:51 +02:00
Christoph Oelckers
55e7e34707
- added texture aliases so that tiles can given real names in the texture manager.
...
Use this to turn Duke's and RR's tile enums into real names, leaving out RRTILExx - the few that are needed were renamed.
2020-10-06 19:26:22 +02:00
sinisterseed
e27077bee1
- added menu entry for the alternative nuke initialization toggle
2020-10-06 18:39:24 +02:00
Mitchell Richters
bbc60e8424
- Duke: Ensure tripbomb's ammo_count decrements with use.
...
* Note: Unsure whether `isWW2GI()` was meant to be inversed but do not believe so. Have removed check for now.
* Fixes #104 .
2020-10-06 16:31:28 +11:00
Mitchell Richters
478f20b845
- SW: Apply fix from c86af08a19
not to just when stopping operation of remote objects, but all objects.
...
* Fixes #105 .
2020-10-06 16:23:54 +11:00
Mitchell Richters
d5bd7ba309
- Exhumed: Fix positioning of air level meter when underwater.
...
* Fixes #103 .
2020-10-06 16:19:01 +11:00
Christoph Oelckers
1e131eda9e
- implemented Blood's menu caption
2020-10-06 00:34:35 +02:00
Christoph Oelckers
3dbb8cbb11
- safety commit
2020-10-05 21:47:53 +02:00
Christoph Oelckers
29a4955f79
- missing global variables.
2020-10-05 20:44:30 +02:00
Christoph Oelckers
4d712cd5a0
- date code from GZDoom.
2020-10-05 20:28:19 +02:00
Christoph Oelckers
c03644ea76
- base.zs cleanup and extendable structs.
2020-10-05 20:03:28 +02:00
Christoph Oelckers
be55e26689
- menu code update.
2020-10-05 18:39:16 +02:00
Christoph Oelckers
afea519b10
- fixed issues with underwater sound pitch.
...
This would repeatedly lower the pitch until the sound got inaudible.
2020-10-05 16:20:40 +02:00
Christoph Oelckers
53980787b6
- added global offset for 2D drawer.
...
This is needed to handle Duke's scrolling menus transparently to the menu code.
2020-10-05 01:42:47 +02:00
Christoph Oelckers
9606b09ddd
- update of language code from GZDoom.
2020-10-05 00:46:24 +02:00
Christoph Oelckers
dd5c3eee91
- Exhumed: Fully initialize the sfxinfo struct for newly added sounds
...
This was using its own incomplete code instead of calling AddSoundLump for it.
2020-10-05 00:35:17 +02:00
Christoph Oelckers
7c89db69bd
-menuCustomizer from GZDoom.
2020-10-05 00:23:30 +02:00