Commit graph

63 commits

Author SHA1 Message Date
hendricks266
f9a90e6f33 Add anticipatory fields to ud; bump BYTEVERSION.
git-svn-id: https://svn.eduke32.com/eduke32@6531 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-01 06:19:15 +00:00
hendricks266
4313460da7 Bump savegame name limits from 22 in memory and 19 in practice to 32 in memory and 30 in practice.
This bumps SV_MINOR_VER.

git-svn-id: https://svn.eduke32.com/eduke32@6529 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-01 06:19:09 +00:00
hendricks266
f808648079 Cleanups to handling of old save versions
git-svn-id: https://svn.eduke32.com/eduke32@6528 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-01 06:19:04 +00:00
hendricks266
bad61e3934 Replace arbitrary MAXGAMEEVENTS macro with the properly generated MAXEVENTS.
git-svn-id: https://svn.eduke32.com/eduke32@6503 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:28:54 +00:00
terminx
c52e003e2a Fix issue with arrays, saved map states, and savegames
git-svn-id: https://svn.eduke32.com/eduke32@6492 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-31 02:09:25 +00:00
terminx
01d92aeed2 Syntax changes for gamevar and gamearray declarations:
Gamevar: default value and flags are now optional. A var declared without a value will default to 0 and a var declared without flags will default to global. Multiple flags can now be stacked one after another in a var declaration, and the most useful ones (GAMEVAR_PERPLAYER, GAMEVAR_PERACTOR, GAMEVAR_NODEFAULT, and GAMEVAR_NORESET) are now pre-defined tokens for easy use.

Gamearray: flags field now allows stacking of multiple flags as described above. Arrays can now be defined with specific data types, including int16_t, uint8_t, and a new bit-packed boolean data type. The tokens GAMEARRAY_RESTORE, GAMEARRAY_INT16, GAMEARRAY_UINT8, and GAMEARRAY_BOOLEAN are pre-defined for use of this feature.

This is all still pretty experimental.

git-svn-id: https://svn.eduke32.com/eduke32@6356 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-11 04:02:52 +00:00
terminx
da0cc1b9bd Some work on CON arrays. Hopefully nothing is broken!
git-svn-id: https://svn.eduke32.com/eduke32@6343 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-08 19:41:43 +00:00
hendricks266
cb12f25cda Add a wallext structure for non-Lunatic builds so they can have a blend member too.
git-svn-id: https://svn.eduke32.com/eduke32@6276 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-25 11:23:53 +00:00
hendricks266
7afc8202d2 CON: Add EVENT_PRELOADGAME and EVENT_POSTLOADGAME.
git-svn-id: https://svn.eduke32.com/eduke32@6262 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 09:21:07 +00:00
terminx
b73c449f31 Further reorganization of actor_t. BYTEVERSION bumped.
git-svn-id: https://svn.eduke32.com/eduke32@6239 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:59:39 +00:00
hendricks266
334007d6c3 Optimize all menutext calls.
git-svn-id: https://svn.eduke32.com/eduke32@6208 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-19 23:07:18 +00:00
terminx
18870b0bc1 Change savegame filenames from dukesav#.esv to save#.esv.
git-svn-id: https://svn.eduke32.com/eduke32@6167 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-09 06:41:28 +00:00
hendricks266
1cc9d13ccf The great repository rearrangement of 2017.
Files moved but not modified. Changes to follow in a subsequent commit.

You down with CPP?

git-svn-id: https://svn.eduke32.com/eduke32@6055 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-01 10:01:11 +00:00
Renamed from polymer/eduke32/source/savegame.c (Browse further)