Christoph Oelckers
ca288d08f4
- compile all files with script exports in the main project.
...
This hopefully gets around the failure to find these on on-Windows Builds.
2020-10-11 07:40:11 +02:00
Christoph Oelckers
b06a847d9a
Merge branch 'menu2'
...
# Conflicts:
# source/exhumed/src/sound.cpp
2020-10-10 19:03:29 +02:00
Christoph Oelckers
91e23b3ab5
- Exhumed: play the menu advance sound when starting a game
2020-10-10 13:30:23 +02:00
Christoph Oelckers
294a806793
- fixed some issues with prematurely terminated sounds.
2020-10-10 12:57:43 +02:00
Christoph Oelckers
db21d5e946
- took all script exports out of the namespaces.
...
It looks like GCC cannot deal with this - on MSVC it works fine.
2020-10-10 10:11:22 +02:00
Christoph Oelckers
16fd505f9a
- make sure that sfxinfo_t is always fully initialized by adding initializer values to all fields.
...
Let's hope this finally fixes those sound hiccups.
2020-10-10 09:47:00 +02:00
Christoph Oelckers
03e57fa3d7
- fixed Exhumed's game startup.
2020-10-09 23:58:34 +02:00
Christoph Oelckers
2f8284f10b
- added filler help and credit menus for Exhumed.
...
They should not be empty, so that they do not crash when opened from the console.
2020-10-09 00:21:06 +02:00
Christoph Oelckers
15eaf86f5a
- preparations for the image scroller menu.
2020-10-08 18:02:25 +02:00
Christoph Oelckers
56eae0b42d
- got the basics working for Exhumed's main menu.
2020-10-08 00:21:07 +02:00
Christoph Oelckers
2bb38f7d67
- get load and save game menus and related CCMDs working again.
2020-10-07 18:32:57 +02:00
Christoph Oelckers
1ea6084478
- Exhumed also done.
...
Also using proper assets now.
2020-10-06 22:35:25 +02:00
Mitchell Richters
d5bd7ba309
- Exhumed: Fix positioning of air level meter when underwater.
...
* Fixes #103 .
2020-10-06 16:19:01 +11:00
Christoph Oelckers
3dbb8cbb11
- safety commit
2020-10-05 21:47:53 +02:00
Christoph Oelckers
afea519b10
- fixed issues with underwater sound pitch.
...
This would repeatedly lower the pitch until the sound got inaudible.
2020-10-05 16:20:40 +02:00
Christoph Oelckers
dd5c3eee91
- Exhumed: Fully initialize the sfxinfo struct for newly added sounds
...
This was using its own incomplete code instead of calling AddSoundLump for it.
2020-10-05 00:35:17 +02:00
Christoph Oelckers
82612a1330
- it compiles again (with lots of code commented out.)
2020-10-04 20:11:02 +02:00
Christoph Oelckers
393b0a1db2
- added missing punctuation characters to Exhumed's SmallFont.
...
In particular this provides the required colon and slash characters for the level stats display.
2020-10-03 19:32:42 +02:00
Christoph Oelckers
51f35550a9
- last but not least, for international display, use ConFont in Exhumed's laptop cutscene.
2020-09-29 23:02:32 +02:00
Christoph Oelckers
75281de42e
- Shadow Warrior as well.
...
For the cookie text display with international characters the text font is used with 50% size to make it fit the available space.
2020-09-29 22:46:50 +02:00
Christoph Oelckers
47c1c22ff7
- do not stop the music in the cross-game level-end handler.
...
Some maps require that it continues playing here.
2020-09-27 20:42:55 +02:00
Mitchell Richters
bb4f46489f
- Exhumed/SW: Adjust 9271444feb
and 289b0a089c
so that the games check the state of cl_syncinput
prior to setting it.
2020-09-27 16:08:32 +10:00
Mitchell Richters
9271444feb
- Exhumed: Force synchronised input when using 3rd person mode until something better can be done for it.
2020-09-27 15:46:04 +10:00
Christoph Oelckers
696610fbc5
- Exhumed: When starting the training map, skip all intermission stuff.
...
This tends to screw up the target map with its selection option on the map.
2020-09-26 10:49:13 +02:00
Mitchell Richters
1c90d16aaf
- Exhumed: Fix Training menu option.
2020-09-27 02:46:11 +10:00
Christoph Oelckers
89bc194035
- added shareware checks to the "start game" menus.
2020-09-25 19:36:50 +02:00
Mitchell Richters
9b12675f4e
- processMovement()
: Re-arrange parameter variables somewhat so game-specific parameters are at the end and to allow some common defaults so they don't need specifying.
2020-09-25 22:26:50 +10:00
Mitchell Richters
038edfe972
- Exhumed: A few more positioning tweaks for the classic full and split HUDs.
2020-09-25 11:02:06 +10:00
Mitchell Richters
2679e28a2e
- Exhumed: Tune positioning of classic full and split HUDs.
2020-09-25 10:42:46 +10:00
Mitchell Richters
c4f4468fd4
- Exhumed: Tune DrawHUD2()
sizing positioning to match other games.
2020-09-25 09:42:02 +10:00
Christoph Oelckers
8480aca6f1
Merge remote-tracking branch 'remotes/Github_private/Input_UnifyProcessMovement'
2020-09-24 20:21:45 +02:00
Christoph Oelckers
0f96d6a003
- fixed transition to the next level from Ramses cutscenes.
2020-09-24 20:14:25 +02:00
Mitchell Richters
9e0bd569f7
Merge branch 'back_to_basics2' into Input_UnifyProcessMovement
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# Conflicts:
# source/exhumed/src/input.cpp
2020-09-25 00:17:16 +10:00
Mitchell Richters
f0262039b6
- Exhumed: Fixed issues with call to playerProcessHelpers()
not occurring after dying.
2020-09-25 00:04:19 +10:00
Mitchell Richters
a4438fd218
- Exhumed: Actually fix ramses/spirit head issues...
2020-09-24 22:55:27 +10:00
Mitchell Richters
04af1d9ce8
- All Games: Unify processMovement()
.
2020-09-24 22:32:37 +10:00
Mitchell Richters
ca2f1bb556
- Exhumed: Fix ramses/spirit head issues in DoSpiritHead()
and clamp horizon in draw code in case for whatever reason (like before) we exceed the game's defined bounds.
2020-09-24 08:11:56 +10:00
Christoph Oelckers
71213bf8bd
- added a missing code fragment for WT's lavapool.
...
This made them float in the air instead of being on the ground.
2020-09-23 18:18:23 +02:00
Mitchell Richters
8690c633d8
- Blood: Add extra call to inputState.ClearAllInput()
in StartLevel()
.
2020-09-24 00:20:40 +10:00
Mitchell Richters
e078ea6ebd
- Blood/Exhumed/SW: Hook up gi->clearlocalinputstate()
.
2020-09-24 00:15:51 +10:00
Mitchell Richters
9b85816f70
- Exhumed: Fix ordering issue in gi->GetInput()
preventing player from pressing use to start again.
2020-09-23 23:45:32 +10:00
Mitchell Richters
2bb5ef0d2e
- Exhumed: Don't return to center after jumping or having something of a fall while playing with mouselook enabled.
2020-09-23 23:37:06 +10:00
Christoph Oelckers
5e6317b8b9
Merge remote-tracking branch 'remotes/Github_private/Blood_InputReworking'
2020-09-22 23:32:28 +02:00
Christoph Oelckers
880b811e0d
- rewrote map loader to work independently of data structure sizes.
...
This is needed to extend a few fields that are too narrow - e.g. the texture offset fields have no room for interpolating scrolling textures.
Blood not done yet, will also need to be changed to get rid of the limits.
2020-09-22 22:40:53 +02:00
Mitchell Richters
d338e60841
- Exhumed: Hook up crouch action to applylook()
that was forgotten during initial implementation.
2020-09-22 16:06:12 +10:00
Mitchell Richters
46810ec490
- fix a few places where Q16.16 values were downscaled, only to be scaled back up again.
2020-09-22 15:51:48 +10:00
Mitchell Richters
d40a2d3e95
Merge branch 'back_to_basics2' into Blood_InputReworking
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# Conflicts:
# source/blood/src/hudsprites.cpp
# source/exhumed/src/status.cpp
# source/games/duke/src/game_misc.cpp
# source/sw/src/draw.cpp
2020-09-22 07:34:39 +10:00
Mitchell Richters
9859571ded
- DrawCrosshair(): Factor in Blood's adjustable horizon which defaults to 90.
...
* Fixes https://forum.zdoom.org/viewtopic.php?f=340&t=69920 .
2020-09-22 07:29:52 +10:00
Mitchell Richters
f8210ef8ee
- Exhumed: Clean out some old bools regarding old panning code.
2020-09-21 20:44:02 +10:00
Mitchell Richters
d46787cd96
- Exhumed: Restore synchronised input, hook up rest of backend input functions and get rid of nPlayerDAng
.
2020-09-21 20:37:09 +10:00