Christoph Oelckers
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b2493116f8
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- use texture IDs in the model interface.
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2023-04-23 09:52:56 +02:00 |
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Christoph Oelckers
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8a789b9015
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- voxel management cleanup.
Moving the voxel index into the texExtInfo array and removing most of Blood's and SW's special handling.
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2022-12-18 13:18:43 +01:00 |
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Christoph Oelckers
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20edd800f9
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- big texture system refactor.
Finally that quickly slapped together BuildTiles class is gone and replaced with something that better integrates with the underlying texture manager
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2022-12-18 13:05:58 +01:00 |
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Christoph Oelckers
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3874cf365c
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- use TEXMAN_ForceLookup where it was missing.
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2022-12-11 19:45:38 +01:00 |
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Christoph Oelckers
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94b91f6ec3
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- build.h cleanup
* moved krand and krandf into the games/duke folder because no other game uses them
* moved CVARS to gamefuncs.h.
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2022-10-30 16:51:09 +01:00 |
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Christoph Oelckers
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a4dd5bb4ce
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- rewrote the model storage code.
Using proper C++ containers now.
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2022-10-27 16:55:54 +02:00 |
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