Commit graph

15 commits

Author SHA1 Message Date
Mitchell Richters
fcfee9addc - Exhumed: Convert remainder of statusbar code and delete old system. 2023-04-21 21:13:13 +10:00
Mitchell Richters
7ca73aa562 - Exhumed: Initial setup of new statusbar sequence exports, starting with DrawStatusSequence(). 2023-04-21 21:13:12 +10:00
Mitchell Richters
5efc14411a - Exhumed: Use actor variables for sequences, not player ones. 2023-04-21 21:11:55 +10:00
Mitchell Richters
d7161a7368 - Exhumed: Convert the weapon code. 2023-04-21 21:11:54 +10:00
Mitchell Richters
79f7ca976b - Exhumed: Refactor the pitch tilting/panning code.
* Made it work on the player's view pitch and not their actual pitch.
* Drastically simplifies implementation and allows its use even with mouse aiming.
2023-03-25 16:52:13 +11:00
Mitchell Richters
cb1e4e7a34 - Exhumed: Ensure Player::items[] is signed.
* Change originates from b71c725e3e.
* Matches PCExhumed and GDX.
* Logic in game requires this variable to be signed.
* Fixes #415.
* Fixes #888.
2023-03-16 13:05:22 +11:00
Christoph Oelckers
2fbee8faf5 - Exhumed alt hud. 2022-10-30 16:51:38 +01:00
Mitchell Richters
9bbb54fe2e - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
Christoph Oelckers
1790ced1f8 - Exhumed: renamed disassembly fields in player struct. 2021-12-25 21:28:52 +01:00
Christoph Oelckers
9cfd682c9e - eliminated Player::nSprite. 2021-10-28 13:54:09 +02:00
Christoph Oelckers
11912486de - moved all loose player related arrays into the Player struct. 2021-10-27 20:56:42 +02:00
Mitchell Richters
2a8e636066 - Exhumed: Extend 7b8dcde5d2 by showing the M60's clip/magazine amount available when cl_showmagamt 1 is set. 2021-07-17 14:57:43 +10:00
Mitchell Richters
7b8dcde5d2 - Exhumed: Make use of cl_showmagamt.
* Fixes #463.
2021-07-16 23:52:56 +10:00
Christoph Oelckers
b71c725e3e - ported Exhumed's status bar.
Not tested yet.
2021-05-15 10:25:38 +02:00
Christoph Oelckers
4069a5096a - scriptified Exhumed's 2D content (minus the programmatic textures.) 2021-04-30 20:08:36 +02:00