Christoph Oelckers
ab9854a215
- merged the 3 sound related headers in Blood.
2020-07-27 19:17:13 +02:00
Christoph Oelckers
6a8efb7520
- update of music code, in particular separating the engine-specific lookup from the backend.
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# Conflicts:
# source/core/music/music.cpp
# Conflicts:
# source/build/src/palette.cpp
2020-05-23 12:37:47 +02:00
Christoph Oelckers
fffe1753ec
- removed a few unused bits of code.
2019-12-19 20:04:17 +01:00
Christoph Oelckers
706157d623
- converted Blood's sound system to the OpenAL sound engine.
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Now, this code was one big mess of strange design, let's hope it sounds better with a real 3D mixer now.
2019-12-17 19:37:05 +01:00
Christoph Oelckers
ff50a1681f
- simplified the music playing interface a bit.
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#
2019-12-07 18:28:30 +01:00
Christoph Oelckers
22ccea8677
- reworked music interface a bit.
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Conmsidering how hard it is in Duke Nukem based games to modify the level music, there is now a setting for this in mussetting.txt to make the job easier and even allow setting level music in Redneck Rampage without replacing game data.
2019-11-12 00:43:07 +01:00
Christoph Oelckers
ba00fe4e66
- hooked up the file system with Blood's resource access.
2019-10-31 20:17:49 +01:00
Christoph Oelckers
8431266d27
- refactoring of music CVARs
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This is a lot of changes in a lot of code because nothing here was abstracted into the sound system. :(
Hopefully most of the affected code here can be tossed out soon, it's not pretty.
2019-10-22 02:01:05 +02:00
Christoph Oelckers
0d98e7f256
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
nukeykt
57e9ff2fbc
Move stuff around
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# Conflicts:
# platform/Windows/nmapedit.vcxproj
# platform/Windows/nmapedit.vcxproj.filters
# source/blood/src/config.cpp
# source/blood/src/config.h
# source/blood/src/mapedit.cpp
# source/blood/src/screen.cpp
# source/blood/src/screen.h
2019-09-21 10:05:26 +02:00
Christoph Oelckers
0254bf82d3
- added NBlood source.
2019-09-20 00:42:45 +02:00