Christoph Oelckers
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6a9b377724
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SW de-shortification
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2021-12-25 21:28:53 +01:00 |
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Christoph Oelckers
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4d7b45b68e
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- SW: first batch of short handling.
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2021-12-25 21:28:53 +01:00 |
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Christoph Oelckers
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6db11ff2d5
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- removed DebugMoveHit.
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2021-11-29 00:55:11 +01:00 |
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Christoph Oelckers
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ae874275ec
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- iterator in DoActorPickClosePlayer
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2021-11-29 00:55:06 +01:00 |
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Christoph Oelckers
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b8b90d2825
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- track functions in ai.cpp plus some cleanup.
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2021-11-29 00:55:06 +01:00 |
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Christoph Oelckers
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d819d5c862
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- DoActorPickClosePlayer
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2021-11-29 00:55:04 +01:00 |
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Christoph Oelckers
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125159772d
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- CanHitPlayer
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2021-11-29 00:55:04 +01:00 |
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Christoph Oelckers
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ceb3ac2e5b
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- CanSeePlayer
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2021-11-29 00:55:04 +01:00 |
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Christoph Oelckers
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a2dee7681a
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- DoActorNoise
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2021-11-29 00:55:04 +01:00 |
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Christoph Oelckers
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3dbd002319
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- DoActorSetSpeed + ActorFlaming.
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2021-11-29 00:55:03 +01:00 |
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Christoph Oelckers
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077c4f19a7
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- ActorMoveHitReact + DebugMoveHit
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2021-11-29 00:55:03 +01:00 |
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Christoph Oelckers
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509124c1dd
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- redid SW action interface to use a separate wrapper class from USER.
Turned out that not all sprites in the world have a USER, so we need something different to wrap the game's sprite data.
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2021-10-29 20:55:31 +02:00 |
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Christoph Oelckers
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e241e7dc52
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- SW: changed Animator interface to use USERp parameters.
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2021-10-28 23:37:07 +02:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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