Commit graph

6510 commits

Author SHA1 Message Date
helixhorned
ca22bf8185 a-c.c: in {v,mv}lineasm4, use vector types for vplc/vinc with GCC >=4.7.
For a full 1680x1050 screen drawing a solid/masked wall, the FPS increases
from 118 to 133 and from 114 to 116 (respectively) for me.
Guarded by the macro USE_VECTOR_EXT in the source.

git-svn-id: https://svn.eduke32.com/eduke32@4160 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-16 18:47:07 +00:00
hendricks266
02507d76e4 Synthesis: Augment changelogs a little bit. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4159 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-15 20:05:20 +00:00
hendricks266
478ef6eef8 At least now I know exactly what this is doing. BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4158 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-15 19:41:02 +00:00
hendricks266
58758dca39 BUILD_LUNATIC. Right now.
git-svn-id: https://svn.eduke32.com/eduke32@4157 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-15 19:18:10 +00:00
hendricks266
bef8939c95 This one better work. BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4156 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-15 19:02:52 +00:00
hendricks266
40c2b8614b This should fix Synthesis for real. BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4155 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-15 07:24:33 +00:00
hendricks266
dc664fd5c6 A stab in the dark at fixing the Synthesis problems. BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4154 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-15 05:45:22 +00:00
helixhorned
4dcd167c7a LunaCON: for gamevar-already-defined warnings/errors, show old location.
Synthesis, BUILD_LUNATIC! Got the build? Good synthesis.

git-svn-id: https://svn.eduke32.com/eduke32@4153 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-12 21:03:23 +00:00
helixhorned
25081fb459 LunaCON: In lunacon.lua, make room for a couple more locals at file scope.
Also, really reset all label-related tables in reset.labels().

git-svn-id: https://svn.eduke32.com/eduke32@4152 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-12 21:03:20 +00:00
helixhorned
82fb8a0724 LunaCON: for *-already-defined style warnings/errors, show location of old def.
git-svn-id: https://svn.eduke32.com/eduke32@4151 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-12 21:03:18 +00:00
helixhorned
987eb858d3 LunaCON: add a couple of userdefs members, fix tsprite's sectnum for writing.
git-svn-id: https://svn.eduke32.com/eduke32@4150 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-12 21:03:16 +00:00
helixhorned
78d30bee9b LunaCON: implement 'ssp' command.
git-svn-id: https://svn.eduke32.com/eduke32@4149 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-12 21:03:11 +00:00
helixhorned
b1d6a97db4 Mapster32: don't produce erratic behavior w/ crash when not in 3D mode.
Also, BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4148 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-11 20:33:55 +00:00
helixhorned
42f66ce9ca Lunatic: add 'fs' module containing 'listpath' function, 'd' in global env.
See the updated documentation for (ATM sparse) details.

git-svn-id: https://svn.eduke32.com/eduke32@4147 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-11 16:48:23 +00:00
helixhorned
8029aceaa4 CON: add sprite pseudo-member 'isvalid', getting 1 if the sprite is valid.
And 0 otherwise. Before accessing a sprite that is not not known to be
definitely valid (e.g. a loop over all sprites from 0 to MAXSPRITES-1),
one should check for validity before accessing it in any other fashion.

git-svn-id: https://svn.eduke32.com/eduke32@4146 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-11 16:48:17 +00:00
helixhorned
92594f09c8 Lunatic: add two names forgotten for dynsymlist.
Let's BUILD_LUNATIC to see whether it still works...

git-svn-id: https://svn.eduke32.com/eduke32@4145 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-08 18:08:49 +00:00
helixhorned
f63510cc33 In C_SetCfgName, don't use unsafe string functions with unknown-length input.
git-svn-id: https://svn.eduke32.com/eduke32@4144 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-08 18:08:47 +00:00
helixhorned
b67c76f814 LunaCON: implement 'setcfgname'.
Factor out a block of code into C_SetCfgName() and use that from lunacon.lua.

git-svn-id: https://svn.eduke32.com/eduke32@4143 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-08 18:08:45 +00:00
helixhorned
f620a28d74 LunaCON: on 'starttrack' with null music, issue a 'soft' error.
That is, one that doesn't break the control flow.

git-svn-id: https://svn.eduke32.com/eduke32@4142 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-08 18:08:42 +00:00
helixhorned
84357152eb Lunatic: fix ported A_FurthestVisiblePoint().
git-svn-id: https://svn.eduke32.com/eduke32@4141 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-08 18:08:40 +00:00
helixhorned
77574e30b9 LunaCON: implement NORESET flag for gamevars.
git-svn-id: https://svn.eduke32.com/eduke32@4140 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-08 18:08:37 +00:00
helixhorned
ceebc8077c OSD: on non-Windows, make textmode=0 the default, just like in Windows.
This fixes some init and update anomalies: before,
 - init would always be the graphical mode (0), but writing
   merely "osdtextmode" would switch it
 - osdtextmode would not get saved to the cfg

git-svn-id: https://svn.eduke32.com/eduke32@4139 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 22:56:12 +00:00
helixhorned
e19a271a86 OSD: retire OSD_GetFmt(), OSD_GetFmtPtr() and OSD_GetTextPtr() functions.
These were too much "looking into the implementation of a module" for my
taste, hence OSD_GetShadePal() earlier.

git-svn-id: https://svn.eduke32.com/eduke32@4138 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 22:56:10 +00:00
helixhorned
d4c2749b94 OSD: make plain display (osdtextmode=1) colorized, too.
git-svn-id: https://svn.eduke32.com/eduke32@4137 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 22:56:09 +00:00
helixhorned
37d8cbedcc OSD: factor out getting sh/pal using format+text buffers into OSD_GetShadePal().
git-svn-id: https://svn.eduke32.com/eduke32@4136 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 22:56:08 +00:00
helixhorned
7014e94d99 textfont.c: make TAB character display blank.
This renders tweaks like r4122 unnecessary.
Also, note a "bug" with the program generating that C code.

git-svn-id: https://svn.eduke32.com/eduke32@4135 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 22:56:06 +00:00
helixhorned
794edf18ff Lunatic: add 'lua' OSD command, permitting to execute arbitrary code.
That is, everything that would be possible via scripting.

git-svn-id: https://svn.eduke32.com/eduke32@4134 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 22:56:03 +00:00
helixhorned
e132073640 For demos, make savehead.savename[] carry the SVN revision number.
Also, shorten "FAILED STARTING DEMO RECORDING." message so that it fits on
the screen. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4133 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 18:21:09 +00:00
helixhorned
4cb24de24e In exprs like "Bmemcpy(&p->pos.x, &sprite[i].x, sizeof(vec3_t))", drop the ".x".
git-svn-id: https://svn.eduke32.com/eduke32@4132 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 18:21:07 +00:00
hendricks266
9286456dd1 Everybody makes mistakes.
git-svn-id: https://svn.eduke32.com/eduke32@4131 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 04:32:28 +00:00
hendricks266
851e9fc8d1 Sweeping modifications to synthesis and the package directory structure so that every potential binary is in its own package.
While we're rearranging files, ensure all SVN mime-types are set correctly.

git-svn-id: https://svn.eduke32.com/eduke32@4130 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 03:59:26 +00:00
hendricks266
d52889e5db Synthesis now outputs .7z instead of .zip and .tar.xz instead of .tar.bz2. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4129 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 02:35:39 +00:00
hendricks266
ccf7d2d470 Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
I updated the help windows to prefer these variants because they are superior to the -xSquished versions.
Also, factor out the command-line processing code for the above, plus con/def modules and clipmaps.

git-svn-id: https://svn.eduke32.com/eduke32@4128 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-03 04:02:23 +00:00
hendricks266
837c5c6b84 RegCloseKey when we are done with RegOpenKeyEx.
git-svn-id: https://svn.eduke32.com/eduke32@4127 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-03 04:02:01 +00:00
hendricks266
975a329fcf Update SDL2 to 2.0.1.
git-svn-id: https://svn.eduke32.com/eduke32@4126 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-02 01:41:45 +00:00
helixhorned
b6475100d7 In G_SaveMapState, fix 1024-byte write beyond array bound on 64-bit platforms.
This was caused by mismatched for types mapstate_t's animateptr[] and the global
one (int32_t vs. int32_t *).

Bump BYTEVERSION.

git-svn-id: https://svn.eduke32.com/eduke32@4125 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-28 21:26:32 +00:00
helixhorned
8beb990640 m32script: when failing to load file, don't append '.m32' if already there.
So that there are no error messages like "M32 file `a.m32.m32' not found."

Also, in build.c's 'save as' code, add a bound check that would probably
always pass in practice, but looks a bit safer and may fail in very cornerly
cases.

git-svn-id: https://svn.eduke32.com/eduke32@4124 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-28 21:26:30 +00:00
helixhorned
0fdcc0a1d4 Mapster32: save r_usetileshades and r_pr_artmapping with mapster32.cfg.
git-svn-id: https://svn.eduke32.com/eduke32@4123 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-28 21:26:28 +00:00
helixhorned
491e67c1cc m32script: when printing error line, replace tabs with spaces.
git-svn-id: https://svn.eduke32.com/eduke32@4122 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-28 21:26:27 +00:00
helixhorned
c2797e4b11 Mapster32: take initial map file name from ExtPreInit()->G_CheckCommandLine().
Instead of directly in build.c:app_main(). Previously, it was possible that an
argument to an option, e.g. "WGR2" with "-game_dir WGR2", would get interpreted
as the initial map to load. This in turn would attempt to execute WGR2.cfg as
sequence of OSD commands -- where that file is an EDuke32 config file instead!

Now: maps are passed without any options, e.g. "mapster32 [opts...] debug.map".
The map file name is not added to the "additional parameters" for map testing.

git-svn-id: https://svn.eduke32.com/eduke32@4121 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-28 21:26:25 +00:00
helixhorned
94e3856b76 SDL2/non-Windows: Before showing "simple message box", replace tabs with spaces.
Because the one implemented on top of X shows a special mark for tabs instead of
whitespace.
Also, in wm_msgbox(), use vsnprintf.

git-svn-id: https://svn.eduke32.com/eduke32@4120 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-27 21:12:25 +00:00
helixhorned
25edec9c0a LunaCON: very primitive gamevar handling logic for {save,load}mapstate.
git-svn-id: https://svn.eduke32.com/eduke32@4119 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-27 21:12:22 +00:00
helixhorned
6c88824792 LunaCON: in {save,load}mapstate, warn that saving/restoring gamevars is NYI.
git-svn-id: https://svn.eduke32.com/eduke32@4118 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-27 21:12:20 +00:00
helixhorned
65cdf97bfa SDL: Add SDL scancode -> ASCII value translation for the "key FIFO" for ESCAPE.
This fixes ESC in certain situations such as the editor map selection menu.

git-svn-id: https://svn.eduke32.com/eduke32@4117 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-27 21:12:16 +00:00
helixhorned
70f0100ac2 SDL: factor out 2x repeated code into keyascfifo_{isfull,insert}.
git-svn-id: https://svn.eduke32.com/eduke32@4116 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-27 21:12:13 +00:00
Plagman
e3157f6c5e Use gcc 4.8 specifically for synthesis builds.
git-svn-id: https://svn.eduke32.com/eduke32@4115 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-27 18:14:25 +00:00
helixhorned
ab7d3679df At end of G_RestoreMapState(), update g_player[].ps->i from STAT_PLAYER sprites.
This fixes a potential crash caused by violating the expected invariant
 sprite[g_player[player_index].ps->i].yvel == player_index
otherwise.

git-svn-id: https://svn.eduke32.com/eduke32@4114 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-25 21:57:09 +00:00
helixhorned
335957800b Lunatic doc: add Lua source code highlighting using GNU Source-highlight.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4113 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-24 17:48:19 +00:00
helixhorned
d9b94c772d LunaCON: implement NODEFAULT flag (1024) as session variables.
This is in contrast to C-CON, where the implications are not clearly obvious.
See this discussion/monologue:
http://forums.duke4.net/topic/955-eduke32-scripting/page__view__findpost__p__159613

Currently not implemented for session gamevars:
 - per-player, will be made a global one instead
 - per-actor, will be made a plain per-actor one instead

DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4112 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-20 12:35:06 +00:00
helixhorned
937958afef LunaCON: add necessary identifier-is-not-gamevar check.
git-svn-id: https://svn.eduke32.com/eduke32@4111 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-20 12:35:03 +00:00