Christoph Oelckers
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3ba5ca46c9
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- fixed font alignment in Blood
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2020-08-10 21:14:42 +02:00 |
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Christoph Oelckers
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825b286424
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- removed some redundant parts in level.cpp
Let's use the underlying data directly.
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2020-08-03 19:11:48 +02:00 |
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Christoph Oelckers
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7bf3d5186f
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- Blood font refactoring.
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2020-07-31 21:05:09 +02:00 |
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Christoph Oelckers
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b308e730ea
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- started replacing rotatesprite with DrawTexture.
As an added bonus, thia now allows stretching the menu caption box for longer texts, rotatesprite could not do that.
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2020-07-31 20:39:02 +02:00 |
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Christoph Oelckers
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e345bf389f
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- removed some inactive pieces of code.
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2020-07-28 00:05:56 +02:00 |
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Christoph Oelckers
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4e3ad09d70
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- merged 5 more headers into misc.h.
These small header files are really counterproductive, file count has already gone down from 143 to 106.
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2020-07-27 19:37:17 +02:00 |
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Mitchell Richters
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4eb7b11ea6
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Blood: Workaround for map view showing 1px of non-border at the bottom.
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2020-04-09 08:14:10 +02:00 |
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nukeykt
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c8372c233e
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Blood: Tie player input to the frame rate instead of the game tickrate
Look up/down and spin180 are a bit broken right now.
Big thanks to terminx for similar commit for eduke32.
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2020-03-31 08:56:36 +02:00 |
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Christoph Oelckers
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73a4e0d1fe
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- made Blood's FullMap flag global and removed the hacks to show the full automap.
Also refactor show2dsector into a bit array to get rid of the bit shifting code at play here.
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2020-03-07 19:30:18 +01:00 |
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Christoph Oelckers
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05e381ff6d
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- fixed screen clearing for the automap.
This should only affect the active window, not the entire screen.
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2019-12-31 19:50:27 +01:00 |
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Christoph Oelckers
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5c0cd5114d
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- transitioned Blood to the common mapinfo system.
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2019-12-11 00:57:53 +01:00 |
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Christoph Oelckers
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5e9b874610
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- exported most of Blood's text to the string table
MP messages with %s yet to do.
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2019-12-09 02:01:30 +01:00 |
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Grind Core
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b6c16abf6f
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Refactor:
- PLAYER.H structs
- ACTOR.H structs
# Conflicts:
# source/blood/src/db.h
# source/blood/src/player.h
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2019-10-22 17:49:59 +02:00 |
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Christoph Oelckers
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0d98e7f256
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
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Christoph Oelckers
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30c47a8511
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- include namespace file in all sources as the very first include.
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2019-09-21 20:59:54 +02:00 |
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CommonLoon102
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61e40bad66
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Fix the goonies cheat code and the kGDXItemMapLevel powerup (#171)
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2019-09-21 11:44:59 +02:00 |
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nukeykt
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ddf02bda17
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Fix GetZRange regression
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2019-09-21 10:51:47 +02:00 |
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nukeykt
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388bf2665f
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Enable TROR code and rotated wall cstat bit for blood
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2019-09-21 09:59:16 +02:00 |
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Christoph Oelckers
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0254bf82d3
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- added NBlood source.
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2019-09-20 00:42:45 +02:00 |
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