Christoph Oelckers
|
82057bcd5a
|
- Backend update from GZDoom-
This compiles but doesn't run.
|
2023-08-23 20:36:19 +02:00 |
|
Christoph Oelckers
|
b95a5a4b2b
|
- yet another backend update.
|
2023-08-20 02:15:57 +02:00 |
|
Christoph Oelckers
|
5eb9af1e00
|
- Backend update from GZDoom
IQM model support and a few bugfixes.
|
2022-10-20 22:24:25 +02:00 |
|
Christoph Oelckers
|
111dbd7a7d
|
- backend update from GZDoom.
mainly TAngle overhaul and needed code adjustments.
|
2022-08-26 18:28:22 +02:00 |
|
Christoph Oelckers
|
c4c9f4acbe
|
- call ColorMatcher.Pick instead of BestColor when remapping a voxel.
This was the only place in the engine using BestColor directly with the game palette.
|
2021-08-14 09:49:03 +02:00 |
|
Christoph Oelckers
|
edb2cb31ee
|
- backend update with GZDoom model code.
|
2020-05-31 08:55:00 +02:00 |
|