Christoph Oelckers
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841402a776
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- allow setting loop points for WAV sounds or other simple formats.
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2023-01-15 15:19:21 +01:00 |
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Christoph Oelckers
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57695a3e07
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- cleaned up the pitch management in the sound backend.
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2023-01-15 14:06:01 +01:00 |
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Christoph Oelckers
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479616a80f
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- got new CVar system from GZDoom.
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2022-10-22 00:12:17 +02:00 |
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Christoph Oelckers
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81c7e7671f
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- fixed Clang warnings
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2022-10-13 22:54:43 +02:00 |
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Christoph Oelckers
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c69efe5817
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- fix crash issue with empty VOCs.
Pointer to empty data causes undefined behavior if length is 0.
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2021-07-25 12:43:42 +02:00 |
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Christoph Oelckers
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a614f741fd
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- relaxed consistency checks for VOC files.
Rampage Warrior contains a few sounds that failed validation so this check does not exist in the original 3D Realms sound code.
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2021-07-14 23:22:41 +02:00 |
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Christoph Oelckers
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8ae5d0b30e
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- backend update from GZDoom.
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2021-03-13 01:21:38 +01:00 |
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Christoph Oelckers
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29db3febb8
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
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Christoph Oelckers
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f0f17fa34f
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- moved sound code to "common".
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2020-05-23 12:59:12 +02:00 |
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