Commit graph

9 commits

Author SHA1 Message Date
Christoph Oelckers
841402a776 - allow setting loop points for WAV sounds or other simple formats. 2023-01-15 15:19:21 +01:00
Christoph Oelckers
57695a3e07 - cleaned up the pitch management in the sound backend. 2023-01-15 14:06:01 +01:00
Christoph Oelckers
479616a80f - got new CVar system from GZDoom. 2022-10-22 00:12:17 +02:00
Christoph Oelckers
81c7e7671f - fixed Clang warnings 2022-10-13 22:54:43 +02:00
Christoph Oelckers
c69efe5817 - fix crash issue with empty VOCs.
Pointer to empty data causes undefined behavior if length is 0.
2021-07-25 12:43:42 +02:00
Christoph Oelckers
a614f741fd - relaxed consistency checks for VOC files.
Rampage Warrior contains a few sounds that failed validation so this check does not exist in the original 3D Realms sound code.
2021-07-14 23:22:41 +02:00
Christoph Oelckers
8ae5d0b30e - backend update from GZDoom. 2021-03-13 01:21:38 +01:00
Christoph Oelckers
29db3febb8 - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
Christoph Oelckers
f0f17fa34f - moved sound code to "common". 2020-05-23 12:59:12 +02:00
Renamed from source/core/sound/backend/i_sound.cpp (Browse further)