Christoph Oelckers
|
39a6ab6f0e
|
- input update - safety commit
|
2020-07-15 23:44:07 +02:00 |
|
Christoph Oelckers
|
381e15a9b2
|
- renamed playerdata_t::input back to sync and made it a static array again.
|
2020-07-15 13:10:18 +02:00 |
|
Christoph Oelckers
|
a4879fb338
|
- draw all overlay elements on the game screen.
|
2020-07-06 15:52:09 +02:00 |
|
Christoph Oelckers
|
e272245537
|
- fixing some HUD stuff.
|
2020-07-06 15:48:51 +02:00 |
|
Christoph Oelckers
|
d13b2dc130
|
- got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
|
2020-07-03 23:56:14 +02:00 |
|
Christoph Oelckers
|
6be1a9a9e4
|
- copyright
|
2020-06-28 09:03:31 +02:00 |
|
Christoph Oelckers
|
adaaea2951
|
- displayflamethrower
|
2020-06-22 00:16:22 +02:00 |
|
Christoph Oelckers
|
603afdde87
|
- weapon draw code tested and old version removed.
# Conflicts:
# source/games/duke/src/zz_player.cpp
|
2020-06-22 00:06:27 +02:00 |
|
Christoph Oelckers
|
e3153f143d
|
hudweapon
# Conflicts:
# source/build/src/engine.cpp
|
2020-06-22 00:05:07 +02:00 |
|