Christoph Oelckers
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c82d9d2908
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- backend update from GZDoom.
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2020-10-24 17:30:47 +02:00 |
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Christoph Oelckers
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a39cf290e3
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- Blood: fixed: The player's inventory and some other state were reset for each level, not each new game.
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2020-10-10 20:20:12 +02:00 |
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Christoph Oelckers
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02afa90202
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- another backend update from merging several GZDoom PRs.
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2020-09-27 16:16:53 +02:00 |
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Christoph Oelckers
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d4cdb31464
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
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Christoph Oelckers
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a9141af545
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- backend update.
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2020-06-11 09:15:44 +02:00 |
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Christoph Oelckers
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d52600663d
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
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Christoph Oelckers
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4523ad5f7e
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- Linux compile fixes.
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2020-05-24 16:47:00 +02:00 |
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Christoph Oelckers
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4b8444b64d
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- 'common' update.
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2020-05-23 22:43:03 +02:00 |
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Christoph Oelckers
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4d44682603
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- integrated ZScript backend
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2020-05-23 22:43:03 +02:00 |
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Christoph Oelckers
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920f9a3f3f
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- cleaned out all Doom dependencies from the DObject system.
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2020-05-23 22:43:02 +02:00 |
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Christoph Oelckers
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bb9a077424
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- reactivated some more code after integrating the VM core.
There's a few bits here and there that only have meaning in Doom but they are kept to allow using the same unaltered source files in both engines.
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2020-05-23 22:43:02 +02:00 |
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Christoph Oelckers
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c9b2399cd0
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- added a first bunch of ZScript code.
# Conflicts:
# source/CMakeLists.txt
# source/common/utility/basics.h
# source/core/serializer.h
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2020-05-23 22:43:01 +02:00 |
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Christoph Oelckers
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c1f7cf1c3a
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- added DObject as a preparation for the ZScript compiler. Currently large parts are disabled because the backing features are not present yet.
# Conflicts:
# source/CMakeLists.txt
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2020-05-23 22:43:01 +02:00 |
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