Christoph Oelckers
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82f23a4733
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- implemented the sound system for Witchaven.
The sound system itself is as primitive as it can get, the main change was to link sounds to sprites and not just their coordinates.
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2020-10-31 14:07:37 +01:00 |
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Christoph Oelckers
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f341fbc1fb
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- backend update.
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2020-10-28 21:46:43 +01:00 |
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Christoph Oelckers
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16fd505f9a
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- make sure that sfxinfo_t is always fully initialized by adding initializer values to all fields.
Let's hope this finally fixes those sound hiccups.
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2020-10-10 09:47:00 +02:00 |
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Christoph Oelckers
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a9ca6c8081
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- sound backend update from GZDoom.
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2020-09-27 16:12:49 +02:00 |
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Christoph Oelckers
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b93a9b478a
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- implemented World Tour's developer commentaries.
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2020-09-26 17:43:34 +02:00 |
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Christoph Oelckers
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4e846f8d66
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- do not print game init messages to the notify display.
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2020-08-26 20:19:54 +02:00 |
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Christoph Oelckers
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a9141af545
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- backend update.
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2020-06-11 09:15:44 +02:00 |
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Christoph Oelckers
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d52600663d
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
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Christoph Oelckers
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c9b2399cd0
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- added a first bunch of ZScript code.
# Conflicts:
# source/CMakeLists.txt
# source/common/utility/basics.h
# source/core/serializer.h
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2020-05-23 22:43:01 +02:00 |
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Christoph Oelckers
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f0f17fa34f
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- moved sound code to "common".
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2020-05-23 12:59:12 +02:00 |
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