Christoph Oelckers
05af0c81d5
- floatified the remaining parts of draw.cpp
2022-10-16 10:59:05 +02:00
Mitchell Richters
4f6aea576b
- Blood: Delete unused prediction function that was never called anywhere.
2022-10-16 10:59:05 +02:00
Mitchell Richters
b13a9e69eb
- Blood: Floatify VIEW::pos
and remove old union.
2022-10-16 10:59:05 +02:00
Mitchell Richters
5c23e29c15
- Blood: Rename all remaining disassembly names for VIEW
struct.
2022-10-16 10:59:05 +02:00
Mitchell Richters
c7dab8a059
- Blood: Get rid of gInterpolate
global, make it local to viewDrawScreen()
.
2022-10-16 10:59:05 +02:00
Mitchell Richters
acd3304b7e
- Duke: Give displayrooms()
a slight tidy-up.
2022-10-16 10:59:05 +02:00
Mitchell Richters
2c6435377a
- Duke: Change clamping of ceilz/floorz in draw code.
...
* Also repair potential bug between actor's cz/fz vs. player's truecz/truecz introduced in "- Duke: Floatify `displayrooms()` and flatten smoothratio back out to float.".
2022-10-16 10:59:04 +02:00
Mitchell Richters
ecd880ad6c
- Duke: Floatify displayrooms()
and flatten smoothratio back out to float.
2022-10-16 10:59:04 +02:00
Mitchell Richters
ea3ca4a4ea
- Duke: Tidy up old multiplayer variables to modern standards.
2022-10-16 10:59:04 +02:00
Christoph Oelckers
e737551b64
- moved setuo of opbob_pos to the correct place.
2022-10-16 10:59:04 +02:00
Mitchell Richters
8fec35b278
- SW: Interpolate player's pbob_amt
.
2022-10-16 10:59:04 +02:00
Christoph Oelckers
baa6516e8c
- floatified more of SW's draw.cpp
2022-10-16 10:59:04 +02:00
Christoph Oelckers
5efc032a4c
- increase angular threshold for aligning wall sprites.
...
With full precision angles the old threshold is simply too low.
2022-10-16 10:59:04 +02:00
Christoph Oelckers
9d1edf9cc5
- clean up angle math in wall drawer.
2022-10-16 10:59:04 +02:00
Christoph Oelckers
7a9f89b95d
- removed obsolete scripting exports.
2022-10-16 10:59:04 +02:00
Christoph Oelckers
4dedda91c5
- floatified motion blur
2022-10-16 10:59:03 +02:00
Christoph Oelckers
5b8af8ff04
- removed useless line of code.
2022-10-16 10:59:03 +02:00
Christoph Oelckers
3df3676468
- got rid of int_ppos()
2022-10-16 10:59:03 +02:00
Christoph Oelckers
9103f4dbe8
- missed 2 vel in skull.cpp
2022-10-16 10:59:03 +02:00
Christoph Oelckers
b3a3f89f50
- silenced some warnings
2022-10-16 10:59:03 +02:00
Christoph Oelckers
4b2dd2136b
- got rid of some leftovers
2022-10-16 10:58:34 +02:00
Christoph Oelckers
c0cc2b0760
- some remaining angle stuff in ripper code
2022-10-16 10:58:34 +02:00
Christoph Oelckers
68608b081b
- function separators
2022-10-16 10:58:34 +02:00
Christoph Oelckers
5628590c7c
- eliminated move_sprite wrapper
2022-10-16 10:58:34 +02:00
Christoph Oelckers
efe7f7c90e
- floatified more of sprite.cpp
2022-10-16 10:57:45 +02:00
Christoph Oelckers
30d4d5ddfe
- a bit more of sprite.cpp
2022-10-16 10:31:12 +02:00
Christoph Oelckers
1433253ca9
- floatified SpriteSetup
2022-10-16 10:31:12 +02:00
Christoph Oelckers
64b5ba8c68
- pass floating point velocities to SpawnActor
...
Also remove the fixed point variant
2022-10-16 10:31:12 +02:00
Christoph Oelckers
b03f3bbc1e
- function separators again
2022-10-16 10:26:30 +02:00
Christoph Oelckers
327161de9f
- floatified SpawnSplashXY
2022-10-16 10:26:30 +02:00
Christoph Oelckers
2e31e9d97c
- floatified SpawnShotgunSparks, SpawnBoatSparks and ContinueHitscan
2022-10-16 10:26:30 +02:00
Christoph Oelckers
b73809c90c
- floatified SpawnSwordSparks
2022-10-16 10:26:30 +02:00
Christoph Oelckers
9486d39360
- floatiified SW PlaySound
2022-10-16 10:26:30 +02:00
Christoph Oelckers
50668e45dd
- had to partially revert the math for panning to integers.
...
The higher precision causes panning speed differences that are visible.
2022-10-16 10:26:30 +02:00
Christoph Oelckers
78c6888973
- eliminated remaining int math in sector.cpp
2022-10-16 10:26:30 +02:00
Christoph Oelckers
4d8386af39
- floatified BuildNearTagList
2022-10-16 10:26:30 +02:00
Christoph Oelckers
dc22b2e0ae
- smaller changes in sector.cpp
2022-10-16 10:21:43 +02:00
Christoph Oelckers
fce5f01f07
- floatified SINE_WAVE_FLOOR
2022-10-16 10:21:43 +02:00
Christoph Oelckers
af6f96caa4
- floatified SINE_WALL
2022-10-16 10:21:42 +02:00
Christoph Oelckers
6de279282e
- marked integer dragpoint function deprecated.
2022-10-16 10:19:40 +02:00
Christoph Oelckers
3bd8a02c3f
- floatified ROTATOR
2022-10-16 09:40:29 +02:00
Christoph Oelckers
b53e4b824e
- handle the portals in Duke and Blood.
2022-10-16 09:40:29 +02:00
Christoph Oelckers
0e628ed222
- floatified CollectPortals and its helpers
2022-10-16 09:40:28 +02:00
Christoph Oelckers
37e859c3b9
- floatified FAFgetzrange/point
2022-10-16 09:40:28 +02:00
Christoph Oelckers
211ee808eb
- missed two lines.
2022-10-16 09:40:28 +02:00
Christoph Oelckers
5cda92b629
- partial floatification of FAFgetzrange/point
2022-10-16 09:40:28 +02:00
Christoph Oelckers
5b52af9b85
- renamed base FAFgetzrangepoint function
2022-10-16 09:40:28 +02:00
Christoph Oelckers
860dde17ca
- floatified FAFcansee
2022-10-16 09:40:28 +02:00
Christoph Oelckers
8bedc1193b
- floatified FAFhitscan
2022-10-16 09:40:28 +02:00
Christoph Oelckers
2936cb022c
- migrated all FAFhitscan calls to the DVector3 variant.
...
Most with temporary wraps - this is needed to migrate the function itself to DVector3.
2022-10-16 09:40:12 +02:00