Christoph Oelckers
|
82f23a4733
|
- implemented the sound system for Witchaven.
The sound system itself is as primitive as it can get, the main change was to link sounds to sprites and not just their coordinates.
|
2020-10-31 14:07:37 +01:00 |
|
Christoph Oelckers
|
f341fbc1fb
|
- backend update.
|
2020-10-28 21:46:43 +01:00 |
|
Christoph Oelckers
|
47e452f452
|
- fixed the real issue for the sound problems and reverted the last commit.
It was far more serious than a botched merge.
|
2020-10-11 13:44:23 +02:00 |
|
Christoph Oelckers
|
16fd505f9a
|
- make sure that sfxinfo_t is always fully initialized by adding initializer values to all fields.
Let's hope this finally fixes those sound hiccups.
|
2020-10-10 09:47:00 +02:00 |
|
Christoph Oelckers
|
a9ca6c8081
|
- sound backend update from GZDoom.
|
2020-09-27 16:12:49 +02:00 |
|
Christoph Oelckers
|
b93a9b478a
|
- implemented World Tour's developer commentaries.
|
2020-09-26 17:43:34 +02:00 |
|
Christoph Oelckers
|
443ddf670b
|
- let the ANM player wait until the sound has finished if it has reached the last frame before the sound ends.
In Shadow Warrior there's a few where the sound plays a bit longer than the video.
Fixes #341
|
2020-09-05 18:14:50 +02:00 |
|
Christoph Oelckers
|
4e846f8d66
|
- do not print game init messages to the notify display.
|
2020-08-26 20:19:54 +02:00 |
|
Christoph Oelckers
|
2fd2ad2212
|
- sky code cleanup and transitioning of Duke's.
|
2020-07-15 00:06:19 +02:00 |
|
Christoph Oelckers
|
a9141af545
|
- backend update.
|
2020-06-11 09:15:44 +02:00 |
|
Christoph Oelckers
|
d7225c1965
|
- backend update from GZDoom
|
2020-06-07 15:02:54 +02:00 |
|
Christoph Oelckers
|
f0f17fa34f
|
- moved sound code to "common".
|
2020-05-23 12:59:12 +02:00 |
|