Commit graph

8 commits

Author SHA1 Message Date
Christoph Oelckers
8f19dc12d8 - SW: code/data pointer saving cleanup.
* a large number of code pointer records were removed because none of these functions ever gets assigned to a pointer
* instead of looking up entries by index, do it by name. This is far less fragile and will survive deeper refactoring. The old storage by table index will break as soon as a single entry gets removed.

Since the old savegames got broken due to this problem recently it was a good time to change the setup.
2021-11-11 23:28:28 +01:00
Christoph Oelckers
509124c1dd - redid SW action interface to use a separate wrapper class from USER.
Turned out that not all sprites in the world have a USER, so we need something different to wrap the game's sprite data.
2021-10-29 20:55:31 +02:00
Christoph Oelckers
e241e7dc52 - SW: changed Animator interface to use USERp parameters. 2021-10-28 23:37:07 +02:00
Christoph Oelckers
2af688dd62 - replaced RANDOM_RANGE macro with direct calls to RandomRange 2021-10-10 11:47:19 +02:00
Mitchell Richters
9d64779da0 - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
Christoph Oelckers
fb21e39de5 - fixed remaining SW warnings. 2021-05-12 21:50:00 +02:00
Christoph Oelckers
bbb53bc717 - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
Christoph Oelckers
fc11f537f7 - project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00
Renamed from source/sw/src/skull.cpp (Browse further)