Rachael Alexanderson
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a637ec60c4
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- finally - we have a compile on linux!
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2020-01-20 05:46:18 -05:00 |
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Christoph Oelckers
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62e9112133
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
All this comes from a time when I didn't use version.h so it's better to do it the same way as GZDoom to allow easy renaming of the engine.
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2019-12-26 14:04:53 +01:00 |
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Christoph Oelckers
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29d16868c9
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- fixed compile errors.
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2019-11-11 17:51:30 +01:00 |
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Christoph Oelckers
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f6a9bb770d
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- fixed most issues with newly added music files
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2019-11-11 01:01:18 +01:00 |
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Christoph Oelckers
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ae06d19008
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- added remaining music files to project
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2019-11-11 00:31:36 +01:00 |
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Christoph Oelckers
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5e95ef5322
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- added the rest of GZDoom's music interface.
This still needs to be integrated.
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2019-11-11 00:23:52 +01:00 |
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