Christoph Oelckers
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42d02834b1
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Merge branch 'master' into newrenderer2
# Conflicts:
# source/build/include/build.h
# source/build/src/polymost.cpp
# source/build/src/voxmodel.cpp
# source/core/gamecontrol.cpp
# source/core/gamestruct.h
# source/games/blood/src/animatesprite.cpp
# source/games/blood/src/misc.h
# source/games/blood/src/view.cpp
# source/games/duke/src/render.cpp
# source/games/sw/src/draw.cpp
# source/games/sw/src/game.h
# source/games/sw/src/jsector.cpp
# source/glbackend/glbackend.cpp
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2021-04-11 14:38:56 +02:00 |
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Christoph Oelckers
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b3bcedda6c
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- moved backend independent HUD code out of glbackend.cpp.
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2021-04-11 08:40:18 +02:00 |
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Christoph Oelckers
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d8627a2b3f
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- removed all remains of projection math weirdness from the automap code in the games plus a bit more cleanup of the engine code.
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2021-03-24 20:28:58 +01:00 |
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Christoph Oelckers
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30f4e2b29d
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- replaced the engine automap drawer with one leveraging the newly added sector geometry data.
This eliminates a lot of code depending on Build's projection math.
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2021-03-20 16:20:48 +01:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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