Christoph Oelckers
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90cb82d244
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- disable the player specific volume modifiers if replay gain is enabled.
These two functions would get into the way of each other otherwise.
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2021-03-14 09:05:28 +01:00 |
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Christoph Oelckers
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8ae5d0b30e
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- backend update from GZDoom.
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2021-03-13 01:21:38 +01:00 |
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Christoph Oelckers
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53c3a6fc9b
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- silenced some warnings.
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2020-10-07 16:02:49 +02:00 |
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Christoph Oelckers
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703b142bad
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- added a CVAR to disable WT's ogg music and a fallback for when it cannot be found.
Fixes #354
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2020-09-07 21:26:07 +02:00 |
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Christoph Oelckers
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d9e23c0ab9
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- missing null check
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2020-08-20 23:41:45 +02:00 |
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Christoph Oelckers
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75e8a71905
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- some progress with sound. Still glitchy.
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2020-07-23 23:22:09 +02:00 |
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Christoph Oelckers
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928a16983d
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- adapted the MVE player.
Video appears to work, but has quite severe artifacting I cannot tell if it's the video or the decoder which causes it.
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2020-07-23 22:26:07 +02:00 |
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Christoph Oelckers
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68c97e3c25
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Merge branch 'master' of https://github.com/coelckers/Raze
# Conflicts:
# source/core/gamecontrol.h
# source/duke3d/src/game.cpp
# source/exhumed/src/exhumed.cpp
# source/rr/src/game.cpp
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2020-05-31 23:30:10 +02:00 |
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Mitchell Richters
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f6068043d3
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- Remove 'int paused' accidentally added to music.cpp in common back-end.
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2020-05-31 23:19:54 +02:00 |
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Mitchell Richters
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7ed9f4fa8c
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Prepare back-end for updated in-game pausing.
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2020-05-31 23:19:54 +02:00 |
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Christoph Oelckers
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d52600663d
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
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Christoph Oelckers
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c81e79e635
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- fixed merge error.
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2020-05-23 12:59:03 +02:00 |
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Christoph Oelckers
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cfe02cebf1
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- moved music code to "common"
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2020-05-23 12:37:47 +02:00 |
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