Christoph Oelckers
|
443ddf670b
|
- let the ANM player wait until the sound has finished if it has reached the last frame before the sound ends.
In Shadow Warrior there's a few where the sound plays a bit longer than the video.
Fixes #341
|
2020-09-05 18:14:50 +02:00 |
|
Christoph Oelckers
|
4e846f8d66
|
- do not print game init messages to the notify display.
|
2020-08-26 20:19:54 +02:00 |
|
Christoph Oelckers
|
d9e23c0ab9
|
- missing null check
|
2020-08-20 23:41:45 +02:00 |
|
Christoph Oelckers
|
0492c5f4d3
|
- optimized reverb settings.
Fixes #124
|
2020-08-09 13:26:48 +02:00 |
|
Christoph Oelckers
|
75e8a71905
|
- some progress with sound. Still glitchy.
|
2020-07-23 23:22:09 +02:00 |
|
Christoph Oelckers
|
928a16983d
|
- adapted the MVE player.
Video appears to work, but has quite severe artifacting I cannot tell if it's the video or the decoder which causes it.
|
2020-07-23 22:26:07 +02:00 |
|
Christoph Oelckers
|
be9094cb97
|
Silenced lots of warnings pointed out by XCode.
|
2020-07-23 17:02:59 +02:00 |
|
Christoph Oelckers
|
2fd2ad2212
|
- sky code cleanup and transitioning of Duke's.
|
2020-07-15 00:06:19 +02:00 |
|
Christoph Oelckers
|
d4cdb31464
|
- backend update to make the ZScript compiler work.
|
2020-06-14 18:58:30 +02:00 |
|
Christoph Oelckers
|
a9141af545
|
- backend update.
|
2020-06-11 09:15:44 +02:00 |
|
Christoph Oelckers
|
d7225c1965
|
- backend update from GZDoom
|
2020-06-07 15:02:54 +02:00 |
|
Christoph Oelckers
|
68c97e3c25
|
Merge branch 'master' of https://github.com/coelckers/Raze
# Conflicts:
# source/core/gamecontrol.h
# source/duke3d/src/game.cpp
# source/exhumed/src/exhumed.cpp
# source/rr/src/game.cpp
|
2020-05-31 23:30:10 +02:00 |
|
Mitchell Richters
|
f6068043d3
|
- Remove 'int paused' accidentally added to music.cpp in common back-end.
|
2020-05-31 23:19:54 +02:00 |
|
Mitchell Richters
|
7ed9f4fa8c
|
Prepare back-end for updated in-game pausing.
|
2020-05-31 23:19:54 +02:00 |
|
Christoph Oelckers
|
d52600663d
|
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
|
2020-05-26 23:12:04 +02:00 |
|
Christoph Oelckers
|
29db3febb8
|
- updated the platform code to be mostly identical with GZDoom
|
2020-05-26 00:08:26 +02:00 |
|
Christoph Oelckers
|
4523ad5f7e
|
- Linux compile fixes.
|
2020-05-24 16:47:00 +02:00 |
|
Christoph Oelckers
|
c9b2399cd0
|
- added a first bunch of ZScript code.
# Conflicts:
# source/CMakeLists.txt
# source/common/utility/basics.h
# source/core/serializer.h
|
2020-05-23 22:43:01 +02:00 |
|
Christoph Oelckers
|
f0f17fa34f
|
- moved sound code to "common".
|
2020-05-23 12:59:12 +02:00 |
|
Christoph Oelckers
|
c81e79e635
|
- fixed merge error.
|
2020-05-23 12:59:03 +02:00 |
|
Christoph Oelckers
|
cfe02cebf1
|
- moved music code to "common"
|
2020-05-23 12:37:47 +02:00 |
|