Christoph Oelckers
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03a0cf943e
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-minor cleanup and backporting of con_pulsetext from Raze.
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2020-09-27 16:12:49 +02:00 |
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Christoph Oelckers
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ea6c74d0e6
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- transitioned the local input handler.
There wasn't anything EDuke32-specific in there - nearly everything mapped perfectly to JFDuke.
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2020-07-15 19:48:04 +02:00 |
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Christoph Oelckers
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f1040fa699
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- match with GZDoom's console code, move to 'common'.
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2020-04-12 08:30:42 +02:00 |
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Christoph Oelckers
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e2f5e8fe34
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- renamed 'common' to 'core'.
We'll need 'common' for something else.
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2020-04-12 08:30:36 +02:00 |
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Christoph Oelckers
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00b2467eea
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- WIP keybinding cleanup
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2019-12-02 02:07:32 +01:00 |
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Christoph Oelckers
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1adceb82ef
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- consolidation of defbinds definitions.
Putting all the generic definitions in files used by all games greatly reduces the clutter and chance for errors.
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2019-11-26 21:06:43 +01:00 |
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Christoph Oelckers
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2997bb6292
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- the keybinding menu is finally working.
Obviously the existing menu implementation from Duke Nukem needs to be tossed out at some point, but at least the functionality is there again.
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2019-11-09 22:22:51 +01:00 |
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Christoph Oelckers
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5d31119a49
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- fixed the Shadow Warrior menu, but it doesn't do much good. The game appears to be thoroughly broken.
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2019-11-06 19:22:14 +01:00 |
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Christoph Oelckers
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eb049abc3a
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- it compiles again (safety commit)
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2019-11-03 20:24:50 +01:00 |
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Christoph Oelckers
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73e64ff0b2
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- added ZDoom's keybinding class and some needed support code.
Not hooked up yet with the game.
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2019-11-03 18:19:29 +01:00 |
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