Christoph Oelckers
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8cf3963901
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- animatewalls_d
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2021-11-29 00:56:19 +01:00 |
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Christoph Oelckers
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7615a52126
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-operatesectors + operateforcefields.
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2021-11-29 00:56:19 +01:00 |
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Christoph Oelckers
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60f16e8fb8
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- handle_st09
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2021-11-29 00:56:19 +01:00 |
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Christoph Oelckers
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463ce55d0b
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- premap
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2021-11-29 00:56:19 +01:00 |
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Christoph Oelckers
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7a504e27d2
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- premap_d
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2021-11-29 00:56:19 +01:00 |
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Christoph Oelckers
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6b8e7b3fbc
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- RR: movement code
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2021-11-29 00:56:18 +01:00 |
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Christoph Oelckers
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1953f0f599
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- delete unused variables.
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2021-11-29 00:56:18 +01:00 |
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Christoph Oelckers
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aee2668088
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- RR shootWeapon
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2021-11-29 00:56:18 +01:00 |
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Christoph Oelckers
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b97f8706ad
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- operateTripBomb
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2021-11-29 00:56:18 +01:00 |
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Christoph Oelckers
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e88047fc45
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- wall[] in shootknee, shootweapon and shootlaser.
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2021-11-29 00:56:18 +01:00 |
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Christoph Oelckers
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81894fd831
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- Duke: shootbloodsplat
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2021-11-29 00:56:18 +01:00 |
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Christoph Oelckers
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2fa027a686
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- RR: deal with wall[] in actor_lava.cpp
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2021-11-29 00:56:17 +01:00 |
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Christoph Oelckers
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345d9c87b6
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- RR: no more wall[] in actors_r.cpp
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2021-11-29 00:55:41 +01:00 |
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Christoph Oelckers
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00edd16834
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- Duke: get rid of the remaining wall[] references in actors_d.cpp
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2021-11-29 00:55:41 +01:00 |
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Christoph Oelckers
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e0260bc709
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- Duke/RR: weaponhitwall cleaned up (both variants)
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2021-11-29 00:55:40 +01:00 |
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Christoph Oelckers
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5bb805663e
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- Duke/RR: cleaned up the rest of hitradius* as well
Using wallsofsector iterator plus defining local variables more locally.
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2021-11-29 00:55:40 +01:00 |
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Christoph Oelckers
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63985ce6be
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- Duke/RR: redo the supremely ugly code to access the third point in hitradius*
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2021-11-29 00:55:40 +01:00 |
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Christoph Oelckers
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68d653efe9
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- made the same changes to hitradius_r
Also had to do some reformatting to get rid of the goto in there.
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2021-11-29 00:55:40 +01:00 |
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Christoph Oelckers
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821f341e03
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- use BFSSearch in hitradius_d
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2021-11-29 00:55:39 +01:00 |
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Christoph Oelckers
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ad030d7e23
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- Duke: SE20 + SE128 are wall-free
Also use symbolic constantfor SE_128 to make it easier to find.
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2021-11-29 00:55:39 +01:00 |
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Christoph Oelckers
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010162261e
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- Duke: use utilities in handle_se19
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2021-11-29 00:55:39 +01:00 |
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Christoph Oelckers
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312bf5bf95
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- Duke: use wall utilities in bounce and queball
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2021-11-29 00:55:39 +01:00 |
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Christoph Oelckers
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58a091067f
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- use provided sector/wall iterators in cacheit functions
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2021-11-29 00:55:39 +01:00 |
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Christoph Oelckers
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2fe71a65a8
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- added a few fallthrough annotations that were missed last time.
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2021-11-29 00:55:31 +01:00 |
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Mitch Richters
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2a7d0e6fe3
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- gi->AddExcludedEpisode() : Pass FString variable through as reference instead of by value.
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2021-11-29 00:55:31 +01:00 |
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Christoph Oelckers
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01abe7b2ac
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
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Christoph Oelckers
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c6bd5c04c7
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- fixed most warnings GCC pointed out in game code.
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2021-11-29 00:55:29 +01:00 |
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Christoph Oelckers
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f7fdc5af41
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- address several warnings reported by GCC 11.
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2021-11-29 00:55:29 +01:00 |
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Christoph Oelckers
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dcccb0d653
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- Duke: added [[fallthrough]] annotations wherever needed.
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2021-11-29 00:55:29 +01:00 |
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Mitch Richters
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ec0203b89b
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- Duke: Don't truncate fistzoom to integer in animatefist() .
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2021-11-29 00:55:16 +01:00 |
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Mitch Richters
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e491d15ff9
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- Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements.
* As part of this, feed the output of `I_GetInputFrac()` to `gi->GetInput()` instead of having each game's virtual override calling it locally.
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2021-11-29 00:55:01 +01:00 |
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Christoph Oelckers
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5cda9d0858
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- tabified two files in Duke that were missed somehow, plus some comment cleanup elsewhere.
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2021-11-29 00:53:35 +01:00 |
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Christoph Oelckers
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aac02d52db
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- Duke/RR: fixed hitradius
The recent optimization did not update the sector pointer inside the loop
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2021-11-15 00:18:52 +01:00 |
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Christoph Oelckers
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9b21233c98
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- little bit of cleanup
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2021-11-11 23:47:26 +01:00 |
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Christoph Oelckers
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2e3c212444
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- Duke: moved the temtempsector* arrays into the only function using them
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2021-11-11 23:32:49 +01:00 |
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Christoph Oelckers
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f109f6c857
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- Duke/RR: fixed two bad assignments to wall 0.
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2021-11-11 21:58:15 +01:00 |
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Christoph Oelckers
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f2e344a235
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- removed magic flags added to sector indices in Polymost.
These are better done as separate function arguments.
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2021-11-11 21:28:53 +01:00 |
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Christoph Oelckers
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94b2b0af31
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- widen sector index in engineLoadBoard to 32 bit
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2021-11-09 00:07:00 +01:00 |
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Christoph Oelckers
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2d91786516
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- changed all sector variables being passed to pushmove to full ints
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2021-11-08 23:18:40 +01:00 |
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Christoph Oelckers
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2e1ff313b0
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- Duke: only use the main clipmove function and match clipmove_ex’s interface
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2021-11-08 23:11:29 +01:00 |
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Christoph Oelckers
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066896db8e
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- warnings fix
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2021-11-08 18:37:20 +01:00 |
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Christoph Oelckers
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6b6c3f26a5
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- use wallsofsector in a few more places.
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2021-11-07 18:08:22 +01:00 |
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Christoph Oelckers
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59df3b0e19
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- added a little utility that allows iterating over the walls of a sector with C++ for's.
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2021-11-07 17:27:05 +01:00 |
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Christoph Oelckers
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4b0ffe5443
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- looks I missed a few shorts.
Now all local short variables are gone, except for 2 lotags arrays.
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2021-11-07 16:58:48 +01:00 |
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Christoph Oelckers
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ae08ae1d8d
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- some leftover shorts plus utilities that ended up unused but may be useful later.
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2021-11-07 16:46:23 +01:00 |
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Christoph Oelckers
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35b9318580
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- Duke/RR: checked the rest of the code for shorts and replaced most local ones with ints.
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2021-11-07 16:33:13 +01:00 |
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Christoph Oelckers
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3a73a9f8ed
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- Duke/RR: replaced more local short variables with ints.
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2021-11-07 16:30:56 +01:00 |
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Christoph Oelckers
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98f57a7ad4
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- use explicitly sized types for static const arrays.
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2021-11-07 16:30:56 +01:00 |
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Christoph Oelckers
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fd2764dc6e
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- Duke: eliminated all local short variables in actors*.cpp.
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2021-11-07 16:30:55 +01:00 |
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Christoph Oelckers
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9b2b34a026
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- removed a few unneeded type casts.
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2021-11-07 16:30:55 +01:00 |
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