terminx
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65b29ab092
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win32 stuck input fix among other minor changes
git-svn-id: https://svn.eduke32.com/eduke32@1642 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-05-16 22:53:08 +00:00 |
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terminx
|
45d93544a6
|
Source code "cleanup," herein referred to as "rape"
git-svn-id: https://svn.eduke32.com/eduke32@1625 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-05-02 23:27:30 +00:00 |
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plagman
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ce20870e21
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Fix the build with POLYMER=0 or USE_OPENGL=0.
git-svn-id: https://svn.eduke32.com/eduke32@1564 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-12-13 01:23:44 +00:00 |
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plagman
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13873b985c
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Checks for required GPU/OpenGL functionality when initializing Polymer and fallbacks to Polymost if appropriate. This should prevent crashes when trying to run Polymer on older GPUs/drivers.
git-svn-id: https://svn.eduke32.com/eduke32@1506 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-09-30 01:26:13 +00:00 |
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terminx
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dbd9e63d00
|
Fix a couple of minor issues
git-svn-id: https://svn.eduke32.com/eduke32@1488 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-08-09 05:32:17 +00:00 |
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terminx
|
47a9332a16
|
More memory pool crap, startup window log update fixes, gameland light changes and minor polymer fixes
git-svn-id: https://svn.eduke32.com/eduke32@1430 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-13 21:06:45 +00:00 |
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plagman
|
d097ebc8e3
|
Fix the build with USE_OPENGL=0 and/or POLYMER=0.
git-svn-id: https://svn.eduke32.com/eduke32@1365 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-07 16:00:49 +00:00 |
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terminx
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c222341417
|
Clean up polymost vars
git-svn-id: https://svn.eduke32.com/eduke32@1354 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-04-29 07:47:10 +00:00 |
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terminx
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e11dbd7428
|
Unify cvar handling between the engine and game sides of things
git-svn-id: https://svn.eduke32.com/eduke32@1352 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-04-29 06:20:07 +00:00 |
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terminx
|
ec71eebecb
|
git-svn-id: https://svn.eduke32.com/eduke32@1312 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-04-12 21:52:49 +00:00 |
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plagman
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dba29b0fbe
|
Shader Model 3 "compatibility" for multilights. The light count will be arbitrarily limited and performance will be suboptimal, but it should work.
git-svn-id: https://svn.eduke32.com/eduke32@1222 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-02-05 08:56:59 +00:00 |
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terminx
|
d6914ed108
|
ass rape
git-svn-id: https://svn.eduke32.com/eduke32@1205 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-01-09 09:29:17 +00:00 |
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terminx
|
1cc73560f2
|
git-svn-id: https://svn.eduke32.com/eduke32@1203 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-01-06 06:59:18 +00:00 |
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terminx
|
ac7607a8bb
|
git-svn-id: https://svn.eduke32.com/eduke32@1197 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-12-31 09:07:49 +00:00 |
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hnt_ts
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059a4f3513
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Sync console commands
git-svn-id: https://svn.eduke32.com/eduke32@1112 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-10-23 20:19:30 +00:00 |
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terminx
|
d9867cfaaf
|
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
git-svn-id: https://svn.eduke32.com/eduke32@1105 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-10-20 03:09:19 +00:00 |
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