Mitchell Richters
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52d9fd4cda
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- add cl_debugintrpl CVAR to print interpolation information to the console.
* Also revert back to use of `xs_CRoundToInt()` that was accidentally removed previously.
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2020-08-02 20:57:08 +02:00 |
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Mitchell Richters
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158fd46581
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- change Duke's synchronized_input to CVAR cl_syncinput .
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2020-07-28 21:38:28 +10:00 |
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Christoph Oelckers
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4836744d26
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- language update.
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2020-07-26 23:27:39 +02:00 |
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Christoph Oelckers
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d10bf41b03
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- removed some obsolete stuff.
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2020-07-24 19:44:05 +02:00 |
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Christoph Oelckers
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a0cd407632
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- cleanup on pausing code.
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2020-07-15 18:10:31 +02:00 |
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Christoph Oelckers
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dd45749650
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- got rid of m_level_number and m_volume_number.
These were only needed so that G_NewGame_EnterLevel could be called without parameters. Ouch!
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2020-07-07 10:17:02 +02:00 |
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Mitchell Richters
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3325ef272e
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- make r_ambientlight work globally for all games by performing adjustment engine-side.
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2020-06-21 10:12:54 +02:00 |
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Christoph Oelckers
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65ddb6cb59
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- disabled the game side frame limiter.
The backend has its own one, and unlike the one on the game side, it actually suspends execution when waiting.
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2020-06-12 21:08:47 +02:00 |
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Christoph Oelckers
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70ae86aff1
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- disabled Blood's demo code because recent changes broke sync to the point where trying to fix it looks like a pointless endeavour.
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2020-06-06 07:56:35 +02:00 |
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Mitchell Richters
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d98813f00f
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SW: Allow sector object interpolations to be disabled for debugging.
New code is causing some issues. Upstream allow it to be toggled, so let's do that also.
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2020-05-22 16:43:34 +02:00 |
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Christoph Oelckers
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e2f5e8fe34
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- renamed 'common' to 'core'.
We'll need 'common' for something else.
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2020-04-12 08:30:36 +02:00 |
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