Commit graph

54 commits

Author SHA1 Message Date
Mitchell Richters
431749cf6e - Blood: Replace XSPRITE targety with TargetPos.Y calls. 2021-12-30 23:00:40 +11:00
Mitchell Richters
1d29716e6b - Blood: Replace XSPRITE targetx with TargetPos.X calls. 2021-12-30 23:00:40 +11:00
Mitchell Richters
22275a16f6 - Blood: Replace DBloodActor zvel with vel.Z calls. 2021-12-30 23:00:40 +11:00
Mitchell Richters
ce08fd4304 - Blood: Replace DBloodActor yvel with vel.Y calls. 2021-12-30 23:00:40 +11:00
Mitchell Richters
a9e66ec553 - Blood: Replace DBloodActor xvel with vel.X calls. 2021-12-30 23:00:39 +11:00
Christoph Oelckers
e670cf2786 - re-tabified several files that got mangled by repeated merging 2021-12-30 09:58:47 +01:00
Christoph Oelckers
032c597fa5 - renamed shadowing variables in Blood. 2021-12-30 09:57:32 +01:00
Christoph Oelckers
49c43297cd - pXSprite in AI... code. 2021-12-30 09:57:14 +01:00
Christoph Oelckers
723e22743e - handle all x() calls in AI code. 2021-12-30 09:57:12 +01:00
Christoph Oelckers
1ebdb81e13 - deleted the actor->s() calls in AI code. 2021-12-30 09:57:12 +01:00
Christoph Oelckers
e123e61f99 - quick replace of 'pSprite->' with 'actor->spr.' in AI files. 2021-12-30 09:57:12 +01:00
Christoph Oelckers
612167cbf1 - handle all non- "pSprite = actor->s();" calls of s() in Blood AI code. 2021-12-30 09:57:12 +01:00
Christoph Oelckers
bff3bbea73 - handle all target sprites in AI code. 2021-12-30 09:57:12 +01:00
Mitchell Richters
baf78848eb - Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union. 2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e - Replace spritetypebase y with pos.Y calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f - Replace spritetypebase x with pos.X calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
b2ab64bb62 - Capitalise vec3_t z variable. 2021-12-30 09:57:03 +01:00
Mitchell Richters
68e2691be7 - Capitalise vec3_t y variable. 2021-12-30 09:57:03 +01:00
Mitchell Richters
c549cc5276 - Capitalise vec3_t x variable. 2021-12-30 09:57:02 +01:00
Christoph Oelckers
d9d05e90b5 - globally replaced all occurences of '->s().' with '->spr.' 2021-12-30 09:57:00 +01:00
Christoph Oelckers
129ce0aea8 - migrated Blood's hitscan calls and its global gHitInfo struct. 2021-12-26 23:08:56 +01:00
Christoph Oelckers
d99542a678 - get*slope and sfxPlay3DSound 2021-12-25 21:29:14 +01:00
Christoph Oelckers
9343e3f9c4 - handle most cansee calls. 2021-12-25 21:29:13 +01:00
Christoph Oelckers
7daa501a4d - removed all #include "compat.h" except the one in build.h
Still all compiles fine.
2021-12-14 12:24:10 +01:00
Christoph Oelckers
01abe7b2ac - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
Christoph Oelckers
98a3564ee6 - use GetIndex for error messages and deleted several unused index variables. 2021-11-29 00:54:59 +01:00
Christoph Oelckers
fb95f0fff7 - store an actual actor pointer in PLAYER.
# Conflicts:
#	source/games/blood/src/player.cpp
2021-11-29 00:54:58 +01:00
Christoph Oelckers
0466186440 - HitScan 2021-11-29 00:53:53 +01:00
Christoph Oelckers
f4b900c540 - moved velocity data into DBloodActor. 2021-11-29 00:53:52 +01:00
Christoph Oelckers
54f70ec1bb - moved baseSprite into DBloodActor. 2021-11-29 00:53:51 +01:00
Mitch Richters
ead877450d - Blood: Replace CosScale16() with bsin() from backend. 2021-10-30 10:24:15 +02:00
Mitch Richters
3ec1767791 - Blood: Replace SinScale16() with bsin() from backend. 2021-10-30 10:24:15 +02:00
Christoph Oelckers
351dabdb90 - actFireMissile. 2021-10-10 22:36:12 +02:00
Christoph Oelckers
c485fce958 - reformatted the actor and ai sources. 2021-10-10 11:47:18 +02:00
Christoph Oelckers
0ee81b2bb8 - refactored the remaining pieces in the ai code to use actors. 2021-10-10 11:47:18 +02:00
Christoph Oelckers
62502439d7 - eliminated HITINFO.hitsprite.
This was one of the more annoying sprite index variables because it is part of static global data.
2021-10-09 23:09:09 +02:00
Christoph Oelckers
3ab636a13a - sfxPlay3DSound calls partially migrated. 2021-10-09 23:09:08 +02:00
Christoph Oelckers
bbe3f333fa - replaced some GetSpriteExtents calls with GetActorExtents. 2021-10-09 23:08:43 +02:00
Christoph Oelckers
890cc4947b - use actor parameters for aiSetTarget and aiActivateDude in several places. 2021-10-09 23:03:09 +02:00
Christoph Oelckers
61d9cd1b17 - switched all aiPlay3DSound calls to use actors. 2021-10-09 23:02:40 +02:00
carnivoroussociety
8dbd0f10d3 Refactored DUDEEXTRA struct and correctly init state
# Conflicts:
#	source/games/blood/src/aiboneel.cpp
#	source/games/blood/src/aicerber.cpp
#	source/games/blood/src/aigarg.cpp
#	source/games/blood/src/aighost.cpp
#	source/games/blood/src/aitchern.cpp
2021-10-07 22:51:42 +02:00
Christoph Oelckers
a3a5e7e90b - renamed aiSetTarget. 2021-10-07 22:48:08 +02:00
Christoph Oelckers
11aea1c5d4 - more target replacements. 2021-09-17 20:49:27 +02:00
Christoph Oelckers
b9f6120380 - handle target validations in AI functions properly.
Now they will all print the function name along with the message and not rely on assert abuse.
2021-09-17 20:49:27 +02:00
Christoph Oelckers
261301bdea - replacing target_i, batch 1.
This was the simple stuff, mostly done by search&replacing common patterns.
2021-09-17 20:49:27 +02:00
Christoph Oelckers
7a6629ce6a - renamed XSPRITE::target to target_i.
This is to make searching for it easier as 'target' is a very common word in the source.
2021-09-17 20:49:26 +02:00
Christoph Oelckers
774a015e6b - aiChooseDirection and its subfunctions. 2021-09-17 20:49:26 +02:00
Christoph Oelckers
663ecc79d1 - actFireVector 2021-09-17 20:49:25 +02:00
Christoph Oelckers
4526f4149b - actSpawnThing and actFireThing. 2021-09-16 00:11:20 +02:00
Christoph Oelckers
c1d52f7393 - replaced all occurences of gDudeExtra and moved that struct into DBloodActor.
# Conflicts:
#	source/games/blood/src/ai.cpp
2021-08-23 19:13:28 +02:00