Christoph Oelckers
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356060e127
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- optimized another batch of array accesses in the spawn functions.
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2020-10-24 08:52:21 +02:00 |
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Christoph Oelckers
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46d90f5d49
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- clearcamera and ssp.
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2020-10-23 22:37:38 +02:00 |
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Christoph Oelckers
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44fc452747
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- World Tour: Fixed missing smoke on burning monsters
Yay, another one-liner...
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2020-09-23 19:24:40 +02:00 |
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Christoph Oelckers
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daabb31bff
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- more stat constants
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2020-09-23 19:24:01 +02:00 |
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Christoph Oelckers
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67985b7819
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- changespritestat literal number replacement
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2020-09-23 18:51:43 +02:00 |
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Christoph Oelckers
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71213bf8bd
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- added a missing code fragment for WT's lavapool.
This made them float in the air instead of being on the ground.
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2020-09-23 18:18:23 +02:00 |
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Christoph Oelckers
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a2e3bb5725
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- fixed WT's incinerator and a few other minor things I found while comparing Raze's WT support code with BuildGDX's.
Fixes #357
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2020-09-07 21:38:17 +02:00 |
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Christoph Oelckers
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3f9cc1412c
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- transitioning helper for screen jobs.
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2020-08-15 10:55:21 +02:00 |
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Christoph Oelckers
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ecdc92e6b9
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- copied some changes to kill count management from DukeGDX.
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2020-07-27 20:53:31 +02:00 |
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Christoph Oelckers
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be9094cb97
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Silenced lots of warnings pointed out by XCode.
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2020-07-23 17:02:59 +02:00 |
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Christoph Oelckers
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3028b3f3fd
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- merged game.h into global.h and game.cpp into global.cpp.
Meaning that all global declarations are in one file now.
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2020-07-20 18:43:50 +02:00 |
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Christoph Oelckers
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d13b2dc130
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- got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
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2020-07-03 23:56:14 +02:00 |
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Christoph Oelckers
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2bd4173716
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- renamed a few headers.
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2020-06-24 21:21:02 +02:00 |
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Christoph Oelckers
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f56a8360b0
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- spawnglass functions and fta_sounds.
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2020-06-21 23:23:21 +02:00 |
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Christoph Oelckers
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d5e066b13f
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- fixed flipped parameters
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2020-06-21 23:21:10 +02:00 |
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Christoph Oelckers
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26f3bc1857
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- spawn function transitioned.
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2020-06-21 23:21:10 +02:00 |
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