Christoph Oelckers
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5eee7b80b1
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- backend update from GZDoom.
* controller handling improvements
* use stb_sprintf.
* various smaller fixes.
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2023-08-09 12:17:17 +02:00 |
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Christoph Oelckers
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1061e3e2ca
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- backend update from GZDoom.
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2022-12-04 16:51:44 +01:00 |
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Christoph Oelckers
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41fc5660e5
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- Backend update from GZDoom
* IQM enhancements
* config storage in Users
* moving of savegame filename generation to the backend
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2022-11-06 11:46:26 +01:00 |
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Cacodemon345
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36b910a253
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Fix compilation on OpenBSD
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2021-05-10 08:25:14 +02:00 |
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Christoph Oelckers
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2f2d0443f2
|
- fixed size setup for most menus.
All of Raze's menus scale to 320x200 and to get proper mouse coordinates the definitions must reflect that as well.
Fixes #271
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2021-03-01 13:08:10 +01:00 |
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Christoph Oelckers
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94892cc1f8
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- set up the main menu background as default console background for Duke and its offspring games.
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2020-10-25 15:06:06 +01:00 |
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Christoph Oelckers
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8d3585afe1
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- console cleanup.
The bulk of the console is now free of game dependencies.
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2020-10-25 13:14:42 +01:00 |
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Christoph Oelckers
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1a0e413d5c
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- use CCMDs for Exhumed's input where applicable.
- made crosshair toggle consistent across games.
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2020-08-23 16:11:18 +02:00 |
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Christoph Oelckers
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f1040fa699
|
- match with GZDoom's console code, move to 'common'.
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2020-04-12 08:30:42 +02:00 |
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Christoph Oelckers
|
8e87674d4c
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
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