Commit graph

11077 commits

Author SHA1 Message Date
Christoph Oelckers
dbbc5e0790 - doincrements
# Conflicts:
#	source/games/duke/src/zz_sbar.cpp
2020-06-21 23:46:26 +02:00
Christoph Oelckers
cb14555ef6 - world tour weapon code added and redundancy reduction. 2020-06-21 23:46:26 +02:00
Christoph Oelckers
eb6aac4c43 - fixed compile 2020-06-21 23:46:17 +02:00
Christoph Oelckers
d49c5f7e4c - removed RRDH code due to licensing conflicts.
# Conflicts:
#	source/games/duke/src/zz_d_menu.cpp
#	source/games/duke/src/zz_rrdh.cpp
2020-06-21 23:29:33 +02:00
Christoph Oelckers
a39f6062ce - fixed new input code and delete the old one. 2020-06-21 23:28:47 +02:00
Christoph Oelckers
2e15cec17a - safety commit 2020-06-21 23:28:47 +02:00
Christoph Oelckers
985fa2a159 - cheat and chat code from ZDoom.
Not active yet because it does not integrate with the current input code, but at least it's there now.

# Conflicts:
#	source/build/include/baselayer.h
2020-06-21 23:28:45 +02:00
Christoph Oelckers
732905c3d1 - removed the old shoot function and all its subfunctions. 2020-06-21 23:24:49 +02:00
Christoph Oelckers
990cb2acb8 -'shoot' replaced.
# Conflicts:
#	source/build/src/palette.cpp
2020-06-21 23:24:49 +02:00
Christoph Oelckers
f56a8360b0 - spawnglass functions and fta_sounds. 2020-06-21 23:23:21 +02:00
Christoph Oelckers
1c4dcde743 - wall switch check turned into a flag. 2020-06-21 23:23:21 +02:00
Christoph Oelckers
8a0baf3aad - flag setter cleanup.
# Conflicts:
#	source/games/duke/src/zz_game.cpp
2020-06-21 23:23:20 +02:00
Christoph Oelckers
ebb226fdaf - be gone! 2020-06-21 23:21:11 +02:00
Christoph Oelckers
edff48ee37 EGS
.
2020-06-21 23:21:10 +02:00
Christoph Oelckers
d5e066b13f - fixed flipped parameters 2020-06-21 23:21:10 +02:00
Christoph Oelckers
26f3bc1857 - spawn function transitioned. 2020-06-21 23:21:10 +02:00
Christoph Oelckers
cd55c21a5e - removed a large bunch of Polymer code, which unfortunately is license poison. 2020-06-21 23:20:49 +02:00
Christoph Oelckers
95ba82b925 -sound cleanup 2020-06-21 23:17:51 +02:00
Christoph Oelckers
5c48d355f1 - reserved script space must be nulled. 2020-06-21 23:17:51 +02:00
Christoph Oelckers
693b15a556 - use 4 byte entries for the script.
We no longer store pointers in here.
2020-06-21 23:17:51 +02:00
Christoph Oelckers
cb1824ca25 - store script code in a dynamic array.
# Conflicts:
#	source/games/duke/src/zz_game.cpp
2020-06-21 23:17:50 +02:00
Christoph Oelckers
b2290cca3f - fixed compile 2020-06-21 23:17:39 +02:00
Christoph Oelckers
6b2fdf24fd - cleanup after removing EDukes's script code.
# Conflicts:
#	source/games/duke/src/zz_game.cpp
#	source/games/duke/src/zz_gameexec.cpp
2020-06-21 23:07:46 +02:00
Christoph Oelckers
ed6262e0bf - got rid of the old interpreter code. 2020-06-21 23:07:45 +02:00
Christoph Oelckers
b9deaba834 - all commands now get run by the original code. 2020-06-21 23:07:45 +02:00
Christoph Oelckers
1fd0c279d7 - fixed some bugs. 2020-06-21 23:07:45 +02:00
Christoph Oelckers
cba4f0616b - more 2020-06-21 23:07:45 +02:00
Christoph Oelckers
3651ab821e - fall command, also some safety work for npt deleting sprites prematurely. 2020-06-21 23:07:44 +02:00
Christoph Oelckers
1970101076 - MORE 2020-06-21 23:07:44 +02:00
Christoph Oelckers
d4b728dd88 - another block 2020-06-21 23:07:44 +02:00
Christoph Oelckers
89ae407fd5 - a few more. 2020-06-21 23:07:44 +02:00
Christoph Oelckers
ae47264c78 - fix3 2020-06-21 23:07:43 +02:00
Christoph Oelckers
53f1db9b85 - uninitialized local variable 2020-06-21 23:07:43 +02:00
Christoph Oelckers
44b8053404 - inverted logic. 2020-06-21 23:07:43 +02:00
Christoph Oelckers
5c780e5c5f - fixed mixed up tile numbers.
For consistency all shared numbers now use the TILE_ prefix.
2020-06-21 23:07:43 +02:00
Christoph Oelckers
1b135ecb0b - step 1. 2020-06-21 23:07:42 +02:00
Christoph Oelckers
18d6a8e65d - another safety commit.
# Conflicts:
#	source/games/duke/src/zz_actors.cpp
2020-06-21 23:07:42 +02:00
Christoph Oelckers
e1c76e4c26 - safety commit.
# Conflicts:
#	source/games/duke/src/zz_sbar.cpp
2020-06-21 23:07:42 +02:00
Christoph Oelckers
e007b9bceb - safety commit 2020-06-21 23:07:41 +02:00
Christoph Oelckers
15c744f3da - movement code of the VM transitioned 2020-06-21 23:07:41 +02:00
Christoph Oelckers
3c8c7acaf8 - gamevars should be working now, there was a bad case of out of bounds access in the implementation 2020-06-21 23:07:41 +02:00
Christoph Oelckers
d3652f0ed9 - fixed include 2020-06-21 23:07:30 +02:00
Christoph Oelckers
c59928c6ff - removed most of the old and very messy gamevar code.
# Conflicts:
#	source/games/duke/src/zz_gamevars.cpp
2020-06-21 22:59:22 +02:00
Christoph Oelckers
c9bb23ee42 - more gamevar cleanup. 2020-06-21 22:59:10 +02:00
Christoph Oelckers
d01d4bf44c - preparations for gamevar code replacement - thinning out of code that's to be removed 2020-06-21 22:59:09 +02:00
Christoph Oelckers
c28ea5792a - copyright 2020-06-21 22:59:09 +02:00
Christoph Oelckers
e625f94e84 - migrated fully away from EDuke's script compiler
# Conflicts:
#	source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:59:09 +02:00
Christoph Oelckers
6d066d4b7b - cleaned out the old parser.
# Conflicts:
#	source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:56:50 +02:00
Christoph Oelckers
a1a19ab630 - transitioned the gamevar instructions, still with the old backend.
# Conflicts:
#	source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:56:42 +02:00
Christoph Oelckers
05360e14b5 - game startup, include and moving formerly global variables back to global.
# Conflicts:
#	source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:56:36 +02:00