Christoph Oelckers
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6dfd975f88
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- activated the user map menu item in the episode selection.
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2021-12-30 09:58:08 +01:00 |
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Christoph Oelckers
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9e14b168bb
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- addressed more shadowed variables in common code.
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2021-12-30 09:57:32 +01:00 |
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Christoph Oelckers
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f765783437
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- various small bits of cleanup.
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2021-11-29 00:57:11 +01:00 |
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Christoph Oelckers
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01abe7b2ac
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
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Mitchell Richters
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77630dcbc7
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- Rename DeferedStartGame() to DeferredStartGame() .
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2021-07-20 18:43:17 +10:00 |
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Mitchell Richters
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fe652c9348
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- Use isNamWW2GI() in more places.
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2021-07-11 12:41:08 +10:00 |
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Mitchell Richters
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aa13b50504
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- Use isRR() in more places.
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2021-07-11 12:40:46 +10:00 |
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Mitchell Richters
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6894be4ad1
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- Use the new isSWALL() wrapper everywhere.
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2021-07-11 12:40:01 +10:00 |
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Mitchell Richters
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ffba10a7c5
|
- SW: Set default skill level to match original release and what the manual says is default.
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2021-07-11 12:08:12 +10:00 |
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Christoph Oelckers
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9c60ab791b
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- implemented all needed font overrides for localization.
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2021-05-31 21:20:31 +02:00 |
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Christoph Oelckers
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5e57b738d5
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- removed redundant menu initializsation in M_StartControlPanel.
This was a leftover of early development and is no longer needed.
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2021-05-16 12:21:08 +02:00 |
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Christoph Oelckers
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783b94f922
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- more warning fixes in 'core'.
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2021-05-12 21:48:14 +02:00 |
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Christoph Oelckers
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499ed52972
|
- route savegame requests through the newwork, just like GZDoom does.
Although a bit overkill for single player saves only, this will ensure consistent behavior between both engines regarding the menu.
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2021-05-12 00:21:26 +02:00 |
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Christoph Oelckers
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c679f83f75
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- make all games return to the main menu when the game is ended with F10.
Duke still went to the intro movies which was a bit problematic.
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2021-05-04 11:32:09 +02:00 |
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Christoph Oelckers
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8003ab6fa3
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Merge branch 'scriptable_cutscenes' into newrenderer
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2021-05-02 22:37:46 +02:00 |
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Christoph Oelckers
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93bfc35ad6
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- use the volumes to find the starting maps for the menu and the clusters for the cutscenes.
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2021-05-02 01:01:30 +02:00 |
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Christoph Oelckers
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825963661b
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- migrated volumes to the new storage.
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2021-05-02 00:35:56 +02:00 |
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Christoph Oelckers
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f732d4ec64
|
- added MAPINFO parser, based on GZDoom's.
This isn't hooked up yet, but all necessary structures and fields have been added so that selected pieces can be tested.
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2021-05-01 22:52:28 +02:00 |
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Christoph Oelckers
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e05f900315
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- added the data structures to hold the cutscene data.
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2021-04-30 20:08:31 +02:00 |
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Christoph Oelckers
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9a58299bee
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Merge branch 'master' into newrenderer2
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2021-04-14 22:37:59 +02:00 |
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Christoph Oelckers
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230312e7f3
|
- re-fixed Blood skill selection.
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2021-04-13 18:08:55 +02:00 |
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Christoph Oelckers
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88fb2185fa
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- Blood: default skill is 2, not 3.
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2021-04-13 00:31:49 +02:00 |
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Christoph Oelckers
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e098e0ca2e
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- added VR mode init code as this is actually functional with the new renderer.
Also moved a few things out of gl_texture.cpp as this file is scheduled to go away with Polymost.
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2021-04-05 20:12:11 +02:00 |
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Christoph Oelckers
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26c5d5aa32
|
- SW: fixed issue with autoselecting single episode entries with non-empty subtitles.
This case needs different offsets.
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2021-01-27 23:53:26 +01:00 |
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Mitchell Richters
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25eaeff0db
|
- Wrap all g_gameType & GAMEFLAG_BLOOD checks into isBlood() inline.
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2021-01-02 14:46:58 +11:00 |
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Christoph Oelckers
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5a5f9b8e02
|
- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
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Christoph Oelckers
|
61b42ea448
|
- fixed font color in SW's menus
fixes #165
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2020-11-09 16:56:59 +01:00 |
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Christoph Oelckers
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aed8a450fd
|
- SW: fixed episode menu display.
The subtitle needs to use the game specific drawer, not the generic one.
Fixes #162
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2020-11-08 10:12:12 +01:00 |
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Christoph Oelckers
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e702a13ef4
|
- close the quickload and quicksave confirmation screens after selection.
Fixes #139
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2020-10-22 01:01:28 +02:00 |
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Christoph Oelckers
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ef15ac8b6e
|
- fixed: For the episode and skill menu, autoselection for single entries did not work.
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2020-10-13 22:16:43 +02:00 |
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Christoph Oelckers
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86ad576675
|
- fixed lockup on Shareware screen when quitting Duke
Two errors: the menu wasn’t closed and the shareware check was inverted.
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2020-10-12 08:07:51 +02:00 |
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Christoph Oelckers
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8b8c6a5e3a
|
- fixed episode default.
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2020-10-11 07:44:51 +02:00 |
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Christoph Oelckers
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242a70e610
|
- split the command line buffer off from c_console.cpp and reactivated the check for CONBACK.
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2020-10-10 23:16:08 +02:00 |
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Christoph Oelckers
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16a4d49268
|
- added background dimming for the menu when in overlay mode.
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2020-10-10 18:29:15 +02:00 |
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Christoph Oelckers
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03e57fa3d7
|
- fixed Exhumed's game startup.
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2020-10-09 23:58:34 +02:00 |
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Christoph Oelckers
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d6d9100992
|
- set proper slider colors for all games.
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2020-10-09 23:35:38 +02:00 |
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Christoph Oelckers
|
b21beb4039
|
- made the options search work.
This required changing how the engine credits menu work because it created a circular dependency in its original form.
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2020-10-09 22:33:02 +02:00 |
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Christoph Oelckers
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2d8bcd06fd
|
- added the player display for Duke.
This completes the menu transition.
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2020-10-09 01:09:51 +02:00 |
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Christoph Oelckers
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15eaf86f5a
|
- preparations for the image scroller menu.
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2020-10-08 18:02:25 +02:00 |
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Christoph Oelckers
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789eb6d51d
|
- Most of Duke's menus work again.
|
2020-10-07 20:32:43 +02:00 |
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Christoph Oelckers
|
2bb38f7d67
|
- get load and save game menus and related CCMDs working again.
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2020-10-07 18:32:57 +02:00 |
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Christoph Oelckers
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38ddbfe65f
|
- activated most of the support code for programmatically created menus again.
Blood's regular menu screens mostly work again
|
2020-10-07 01:31:41 +02:00 |
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Christoph Oelckers
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5726b693bd
|
- added back the menu transition, although it cannot be used yet, and all game specific menu CCMDs.
|
2020-10-07 01:12:57 +02:00 |
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Christoph Oelckers
|
0968a9d97e
|
- renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C.
- route menu sound calls through the delegate to better deal with differences between games.
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2020-10-07 01:00:43 +02:00 |
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Christoph Oelckers
|
06b00887f5
|
- added a menu control for Blood's dripping blood.
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2020-10-06 23:49:34 +02:00 |
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Christoph Oelckers
|
1ea6084478
|
- Exhumed also done.
Also using proper assets now.
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2020-10-06 22:35:25 +02:00 |
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Christoph Oelckers
|
17a68bc60a
|
- SW's caption done, too.
In this case the font is squashed to be more narrow because otherwise many texts would not fit anymore.
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2020-10-06 22:01:20 +02:00 |
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Christoph Oelckers
|
bec1f67178
|
- implemented the menu caption for Duke et.al.
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2020-10-06 20:49:55 +02:00 |
|
Christoph Oelckers
|
1e131eda9e
|
- implemented Blood's menu caption
|
2020-10-06 00:34:35 +02:00 |
|
Christoph Oelckers
|
16431e9f0a
|
- SetupMenuColors restored.
|
2020-10-04 22:21:11 +02:00 |
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