Commit graph

187 commits

Author SHA1 Message Date
terminx
ae0b6e87be Display number of savegames to be deleted before removing, automatically remove old savegames from the install dir in EDUKE32_STANDALONE builds. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@6754 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 05:15:11 +00:00
hendricks266
d04d0128e3 ReadSaveGameHeaders at start and close
git-svn-id: https://svn.eduke32.com/eduke32@6746 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:28 +00:00
hendricks266
b437636528 Saves: implement isAutoSave for headers
git-svn-id: https://svn.eduke32.com/eduke32@6743 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:17 +00:00
hendricks266
4158aa802a Improve r6723. Adds EVENT_LASTWEAPON.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6738 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:54:54 +00:00
terminx
a22394db8d Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console.
git-svn-id: https://svn.eduke32.com/eduke32@6736 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 00:29:41 +00:00
terminx
ee37c04623 Remove attempt at being compatible with the original ranges of ang and horiz values, and introduce a q16 version of drawrooms (and showroom)
git-svn-id: https://svn.eduke32.com/eduke32@6735 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 12:02:03 +00:00
terminx
a76750df55 Q16.16 for player angle, too
git-svn-id: https://svn.eduke32.com/eduke32@6725 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:18 +00:00
terminx
4d8bb170a3 Use Q16.16 fixed point for player horiz
git-svn-id: https://svn.eduke32.com/eduke32@6724 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:05 +00:00
terminx
7fa0abda26 Add gamefunc for switching to your last used weapon
git-svn-id: https://svn.eduke32.com/eduke32@6723 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:20:50 +00:00
hendricks266
cd5b23e855 Perform CON_SAVE after a frame is drawn
git-svn-id: https://svn.eduke32.com/eduke32@6721 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-06 10:25:11 +00:00
hendricks266
478165f00c Fix "too many sprites spawned" check
git-svn-id: https://svn.eduke32.com/eduke32@6716 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-03 06:37:16 +00:00
hendricks266
9deeb94f06 Invalidate TILE_SAVESHOT whenever it is overwritten, so that it updates properly in GL.
(Also remove a redundant call to the screenshot function.)

git-svn-id: https://svn.eduke32.com/eduke32@6703 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 14:46:48 +00:00
hendricks266
6f7313a46a Fix whitespace issues
git-svn-id: https://svn.eduke32.com/eduke32@6700 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 14:46:36 +00:00
hendricks266
dfffa5a9c5 Clear userquotes when returning to the menu.
git-svn-id: https://svn.eduke32.com/eduke32@6699 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 14:46:31 +00:00
hendricks266
3117dcf006 Save the player's map time before EVENT_ENDLEVELSCREEN, which happens regardless of whether the hardcoded bonus screen is displayed.
Make sure ud.displaybonusscreen is set to 1 if you want this to take place. The bonus screen can still be skipped by setting RETURN to -1 in EVENT_ENDLEVELSCREEN.

git-svn-id: https://svn.eduke32.com/eduke32@6694 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-25 01:18:36 +00:00
pogokeen
94246b5dd1 game.cpp: fixed GL vsync resetting issue due to system_getcvars() call coming before cvars were loaded
git-svn-id: https://svn.eduke32.com/eduke32@6682 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-22 01:05:18 +00:00
hendricks266
3ae7cb1de5 Replace bespoke CON/def module and clipmap filename array reallocing with a new class, GrowArray.
git-svn-id: https://svn.eduke32.com/eduke32@6673 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-17 22:30:39 +00:00
hendricks266
a8370e8d0c Keep individually specified RTS files and the rtsname cfg setting completely separate. This fixes a few issues.
git-svn-id: https://svn.eduke32.com/eduke32@6668 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-16 08:33:44 +00:00
pogokeen
3ca5f33c73 Moved to GLAD for dynamic GL/WGL and extension loading.
Refactored extension usage that became core in GL2, and adjusted some types for GL2 compatibility.

git-svn-id: https://svn.eduke32.com/eduke32@6656 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-16 06:38:21 +00:00
hendricks266
d68c9b45c6 Add "rtsname" token to grpinfo grammar.
git-svn-id: https://svn.eduke32.com/eduke32@6645 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-11 05:03:55 +00:00
hendricks266
d2fd7a2c30 Re-revise r6625.
git-svn-id: https://svn.eduke32.com/eduke32@6638 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-31 05:23:39 +00:00
terminx
3bc83a7ceb Revise r6625
git-svn-id: https://svn.eduke32.com/eduke32@6637 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-31 04:13:40 +00:00
hendricks266
12f1767de2 New userdef structure "shadow_pal"
Sets the black palette used for enemy shadows and for black rectangles in the menu. Default value is 4.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6626 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:14:17 +00:00
hendricks266
4bedc0c39d Fix overflow issue with tsprite shade of gibs.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6625 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:14:12 +00:00
hendricks266
d792054ce2 Refactor all calls to S_PlayMusic.
This allows as much of the control flow as possible to fail gracefully without interruping currently playing music.

git-svn-id: https://svn.eduke32.com/eduke32@6619 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:13:43 +00:00
hendricks266
c7edef4f43 New LOGO_FLAGS bits LOGO_NOHELP and LOGO_NOCREDITS.
LOGO_NOHELP: Remove the "Help" item in the main menu and the F1 key function.

LOGO_NOCREDITS: Remove the "Credits" item in the main menu.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6612 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 02:14:09 +00:00
hendricks266
b3fd642bf4 Replace "INT16_32768" macro with unsigned literal "32768u".
git-svn-id: https://svn.eduke32.com/eduke32@6600 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-28 04:30:34 +00:00
hendricks266
535b7c4d66 Display sprite shadows in Polymer if dynamic lighting is disabled.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6595 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:35:29 +00:00
hendricks266
a96613f496 Add "Alternate Weapon" key similar to Shadow Warrior Classic Redux.
When pressed it switches between pipebomb / detonator or shrinker / expander.

New event "EVENT_ALTWEAPON"

Akin to "EVENT_PREVIOUSWEAPON" and "EVENT_NEXTWEAPON". RETURN is set to 12.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6594 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:35:23 +00:00
hendricks266
8744a70dcf Fix the aspect of save thumbnails in Polymost / Polymer in widescreen.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6593 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:35:19 +00:00
hendricks266
150ddded12 New userdef structure: "statusbarflags", "statusbarrange", "statusbarcustom"
"statusbarflags" is a bitfield. Values are:
STATUSBAR_NONONE = 1
STATUSBAR_NOMINI = 2
STATUSBAR_NOFULL = 4
STATUSBAR_NOSHRINK = 8
STATUSBAR_NOFRAGBAR = 16
STATUSBAR_NOOVERLAY = 32
STATUSBAR_NOMODERN = 64
Default value is 8. In case you modify it, you also have to set the other status bar related userdefs in EVENT_SETDEFAULTS. Default values in EDuke32 are: screen_size = 4; statusbarmode = 1; althud = 1;

"statusbarrange" is used to add more alternatives for the status bar without breaking the option in the menu. If used, the mini status bar (screen_size = 4) will cycle through "statusbarcustom" when changing the screen size.

Also fix the size of the viewport when the screen is shrunk and the scale of the status bar is not 100%.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6587 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:34:51 +00:00
hendricks266
cf64b480f1 Add new events at various points that display hardcoded screens.
New event "EVENT_MAINMENUSCREEN"

Triggered before the main menu is displayed. Set RETURN to -1 to disable the screens that appear before the main menu.

New event "EVENT_NEWGAMESCREEN"

Triggered when a new game is started. Set RETURN to -1 to disable The Birth intro animation.

New event "EVENT_ENDLEVELSCREEN"

Triggered when a level ends. Set RETURN to -1 to disable the bonus and deathmatch score screens after a level ends.

New event "EVENT_EXITGAMESCREEN"

Triggered when a running game is ended. Set RETURN to -1 to disable the deathmatch score screen when you quit mid-game.

New event "EVENT_EXITPROGRAMSCREEN"

Triggered when the program is closed. Set RETURN to -1 to disable the shareware or TEN screen,sif they were enabled in LOGO_FLAGS.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6584 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:34:38 +00:00
hendricks266
9949a3cf5c When SE 17 can't find the next sector for the floor, use the heuristic added for ceilings in r3013 to determine the floorz, replacing the game exit added in r2971.
git-svn-id: https://svn.eduke32.com/eduke32@6582 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-18 04:28:55 +00:00
hendricks266
214109b506 Revert the parts of r3159 corresponding to redefining lotag and hitag as unsigned, so that they are once again signed.
Any issues in Duke's code relating to misunderstanding these types are now restricted to Duke itself rather than changing the engine and potentially introducing new issues in all Build games.

git-svn-id: https://svn.eduke32.com/eduke32@6581 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-15 23:13:50 +00:00
hendricks266
ecdb08eb68 Revert slight change to fall behavior of pickup sprites in r6500.
git-svn-id: https://svn.eduke32.com/eduke32@6580 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-15 17:46:28 +00:00
hendricks266
d9b0479343 ZDoom-style saves
git-svn-id: https://svn.eduke32.com/eduke32@6569 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-18 11:24:53 +00:00
hendricks266
9765526948 Move the modern status bar option into the screen size slider.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6553 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-12 05:13:42 +00:00
hendricks266
084c661fa0 New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter"
Changes the filtering for cutscenes. By default, ANMs are unfiltered and IVFs filtered regardless of the filtering option in the menu. Use “texturefilter” to use the same filtering as textures, “forcenofilter” to never use filtering and “forcefilter” to always use filtering.

cutscene <path> { texturefilter }

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6552 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-12 05:13:38 +00:00
hendricks266
45a8742e42 New def token for "cutscene": "aspect"
Overrides the aspect ratio for IVF files.

cutscene <path> { aspect <numerator> <denominator> }

Note: For ANMs, you can use rotatesprite and setaspect to draw TILE_ANIM (currently defined as 30716) in EVENT_CUTSCENE with a custom aspect.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6551 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-12 05:13:32 +00:00
hendricks266
4313460da7 Bump savegame name limits from 22 in memory and 19 in practice to 32 in memory and 30 in practice.
This bumps SV_MINOR_VER.

git-svn-id: https://svn.eduke32.com/eduke32@6529 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-01 06:19:09 +00:00
hendricks266
1c107bd877 CON: Add EVENT_RECOGSOUND.
Set RETURN to -1 to disable the sound played when an enemy awaken. You have to use a command to play a sound, because the bosses use globalsound.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6517 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:40 +00:00
hendricks266
c9981e76af CON: Add EVENT_DISPLAYEND and EVENT_DISPLAYROOMSEND.
EVENT_DISPLAYROOMSEND: Triggered right after the game world is rendered and before any sprite above the screen.
EVENT_DISPLAYEND: Triggered after the game draws everything above the screen, including menus. A counterpart to EVENT_DISPLAYSTART.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6512 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:23 +00:00
terminx
5df760b347 Small change to G_FPSLimit()
git-svn-id: https://svn.eduke32.com/eduke32@6501 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-22 05:23:38 +00:00
terminx
63d3f70258 Minor hard-coded Duke sprite cleanup
git-svn-id: https://svn.eduke32.com/eduke32@6500 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-22 05:23:33 +00:00
terminx
15b223840b Useless removal of a couple of redundant blocks of code
git-svn-id: https://svn.eduke32.com/eduke32@6499 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-22 05:23:28 +00:00
terminx
fe9c6d25f4 Move autoexec.cfg execution to directly after settings.cfg execution
git-svn-id: https://svn.eduke32.com/eduke32@6498 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-22 05:23:23 +00:00
hendricks266
e979aa1ff4 Eliminate the need for cache1d to calculate and remember the CRC32 of every GRP loaded.
git-svn-id: https://svn.eduke32.com/eduke32@6489 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-30 03:48:28 +00:00
terminx
3b9587cfa2 Fix issue with savemapstate/loadmapstate and gamearrays
git-svn-id: https://svn.eduke32.com/eduke32@6487 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-16 21:17:47 +00:00
hendricks266
aea57fde17 Fix infinite loop when requesting to open an invalid map from the command line.
git-svn-id: https://svn.eduke32.com/eduke32@6483 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-16 03:32:26 +00:00
hendricks266
32d3ca1591 Some more standalone stuff.
git-svn-id: https://svn.eduke32.com/eduke32@6467 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:36:58 +00:00
hendricks266
60fcb6527c Menus: If you open the Help menu with the F1 key, make Help the selected item on the main menu, if applicable.
git-svn-id: https://svn.eduke32.com/eduke32@6466 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:36:55 +00:00
hendricks266
11ce89d294 Fix randomseed in multiplayer.
Merged from private network branch.

Patch by [IFOC]75, prepared by Striker.

git-svn-id: https://svn.eduke32.com/eduke32@6454 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-27 02:30:28 +00:00
terminx
389c71e185 uint64_t based FPS limiter
git-svn-id: https://svn.eduke32.com/eduke32@6441 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-19 19:10:39 +00:00
terminx
dad337add8 Fix gcc 7.1.0 warnings
git-svn-id: https://svn.eduke32.com/eduke32@6370 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-18 20:53:41 +00:00
terminx
fd19569099 Drop libpng and zlib in favor of a custom < 100 line .png writer and a drop-in zlib replacement called miniz.
git-svn-id: https://svn.eduke32.com/eduke32@6365 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-18 20:53:00 +00:00
terminx
d703ac2c62 Fix issue with changing settings in the startup window
git-svn-id: https://svn.eduke32.com/eduke32@6359 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-12 04:10:37 +00:00
terminx
3706ac1b43 Allow scripts to change MAXSPRITESONSCREEN before calls to drawrooms() and friends
git-svn-id: https://svn.eduke32.com/eduke32@6347 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-08 19:42:11 +00:00
terminx
c23b1fe076 Read setup again after compiling scripts
git-svn-id: https://svn.eduke32.com/eduke32@6339 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-08 05:18:51 +00:00
terminx
a9e513ecaf Add OSD_PROTECTED flag, set when gamefunc_Show_Console has been undefined from CON. Currently just requires you hold down shift when pressing the console key to open the console.
git-svn-id: https://svn.eduke32.com/eduke32@6325 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-05 05:42:37 +00:00
hendricks266
0992cdb03f Menu stuff
git-svn-id: https://svn.eduke32.com/eduke32@6316 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-05 05:37:49 +00:00
hendricks266
150eb8fd7c Fix a small regression with actions and improve performance while we're at it.
git-svn-id: https://svn.eduke32.com/eduke32@6313 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-05 05:37:39 +00:00
hendricks266
0bf330b2c6 Revise r6305.
git-svn-id: https://svn.eduke32.com/eduke32@6308 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-28 10:55:41 +00:00
hendricks266
4a69eecc9f Optimize getofs_viewtype for precision and speed.
git-svn-id: https://svn.eduke32.com/eduke32@6307 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-27 11:01:38 +00:00
hendricks266
42a26b5f3c Add action viewtypes 12 (like 7 but not mirrored), 9, and 16.
git-svn-id: https://svn.eduke32.com/eduke32@6306 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-27 11:01:34 +00:00
hendricks266
ea0179bd9b Templatize getofs_viewtype functions.
git-svn-id: https://svn.eduke32.com/eduke32@6305 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-27 11:01:30 +00:00
hendricks266
f55758bc2e When calculating which rotation to use for CON action viewtype 7, offset the frame intervals by 15 degrees instead of 22.5, clearly a copypaste error from viewtypes 5 or 8. Now these are properly centered.
git-svn-id: https://svn.eduke32.com/eduke32@6304 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-27 11:01:26 +00:00
terminx
c25aa4a790 OSD (console) cleanup
git-svn-id: https://svn.eduke32.com/eduke32@6297 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-27 02:24:14 +00:00
hendricks266
5f8c99c3a1 Let animsound value -1 stop all sounds.
git-svn-id: https://svn.eduke32.com/eduke32@6284 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-25 11:24:27 +00:00
hendricks266
018bc98ecb Game defs: Add sounds sub-token to cutscene token that functions identically to animsounds.
git-svn-id: https://svn.eduke32.com/eduke32@6283 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-25 11:24:23 +00:00
hendricks266
4db07ee9af Structify animsounds arrays.
git-svn-id: https://svn.eduke32.com/eduke32@6282 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-25 11:24:19 +00:00
hendricks266
aebd4c53c4 Game defs: Split Anim_Create out of Anim_Setup and use it for the cutscene token.
git-svn-id: https://svn.eduke32.com/eduke32@6280 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-25 11:24:10 +00:00
hendricks266
1baac86d72 Game defs: Try loading def modules even if the engine reports failure.
git-svn-id: https://svn.eduke32.com/eduke32@6278 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-25 11:24:02 +00:00
terminx
504b04067b Remove some Duke-specific screen displays from standalone builds
git-svn-id: https://svn.eduke32.com/eduke32@6271 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 21:18:06 +00:00
terminx
1069db7e1e Fix swapped EDUKE32_STANDALONE ifdefs for screenshot filenames
git-svn-id: https://svn.eduke32.com/eduke32@6268 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 21:17:46 +00:00
terminx
ac2f2bd902 :(
git-svn-id: https://svn.eduke32.com/eduke32@6245 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 09:16:27 +00:00
terminx
b73c449f31 Further reorganization of actor_t. BYTEVERSION bumped.
git-svn-id: https://svn.eduke32.com/eduke32@6239 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:59:39 +00:00
terminx
eae02b26a1 Respect r_maxfps in menus and on startup/bonus/end screens
git-svn-id: https://svn.eduke32.com/eduke32@6237 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:59:26 +00:00
terminx
4489e110de More minor optimizations. Breaks savegames.
git-svn-id: https://svn.eduke32.com/eduke32@6236 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:59:19 +00:00
hendricks266
e2c44ae253 CON: Handle the save and savenn commands after the full tic is processed, instead of in the middle of it during execution. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@6222 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-22 22:49:22 +00:00
hendricks266
334007d6c3 Optimize all menutext calls.
git-svn-id: https://svn.eduke32.com/eduke32@6208 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-19 23:07:18 +00:00
hendricks266
a10893d75f Change the way gamefuncs are handled to support and ignore entries named as the empty string.
git-svn-id: https://svn.eduke32.com/eduke32@6185 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-17 11:41:59 +00:00
terminx
f394f1bc1e Fix window title in EDUKE32_STANDALONE builds. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@6169 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-09 06:41:39 +00:00
hendricks266
576ff98f4d Improve what build information we print to the log at startup. New feature: compilers, their versions, and big-endianness. Removed: C++, as it is now mandatory.
git-svn-id: https://svn.eduke32.com/eduke32@6142 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-05 10:05:22 +00:00
hendricks266
f781f21ccd Address some longstanding warnings with printf when building with MinGW's GCC 6 and newer.
Building with said newer versions may fix the -Wodr warning when building for release.

git-svn-id: https://svn.eduke32.com/eduke32@6140 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-05 10:05:12 +00:00
terminx
9ed9efc4f6 Change screenshot base name to scrn0000 instead of duke0000 for standalone builds. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@6121 1a8010ca-5511-0410-912e-c29ae57300e0
2017-04-24 04:35:01 +00:00
hendricks266
417b047cf3 Bring the previous commit into effect.
git-svn-id: https://svn.eduke32.com/eduke32@6056 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-01 10:20:54 +00:00
hendricks266
1cc9d13ccf The great repository rearrangement of 2017.
Files moved but not modified. Changes to follow in a subsequent commit.

You down with CPP?

git-svn-id: https://svn.eduke32.com/eduke32@6055 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-01 10:01:11 +00:00
Renamed from polymer/eduke32/source/game.c (Browse further)