Christoph Oelckers
|
a0cc798c9c
|
- cleaned up the sound system interface to have consistent naming and no aliases.
|
2020-07-25 09:32:54 +02:00 |
|
Christoph Oelckers
|
ba7997b611
|
- implemented most of the savegame code and deleted the old one.
|
2020-07-20 23:07:44 +02:00 |
|
Christoph Oelckers
|
45f51b0c4b
|
-more header work.
|
2020-07-06 22:55:35 +02:00 |
|
Christoph Oelckers
|
c9d3a383a4
|
more
|
2020-07-04 00:32:09 +02:00 |
|
Christoph Oelckers
|
d13b2dc130
|
- got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
|
2020-07-03 23:56:14 +02:00 |
|
Christoph Oelckers
|
2bd4173716
|
- renamed a few headers.
|
2020-06-24 21:21:02 +02:00 |
|
Christoph Oelckers
|
c28ea5792a
|
- copyright
|
2020-06-21 22:59:09 +02:00 |
|
Christoph Oelckers
|
358d1a460f
|
- tabification of new sources and replacement of the CON instruction symbols.
# Conflicts:
# source/games/duke/src/zz_gamedef.cpp
|
2020-06-21 22:55:09 +02:00 |
|
Christoph Oelckers
|
7b75a0683a
|
moveactors plus backing code.
|
2020-06-21 22:37:29 +02:00 |
|